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Gainward HD4850 1GB Golden Sample

Oct 15,2008 0

3. Testbed DirectX 9, DirectX 10

 

Review Pages

1. Introduction
2. Testing configuration
3. Testbed DirectX 9, DirectX 10
4. Benchmarks - FutureMark Hall Of Fame
5. Benchmarks - Crysis (DirectX10)
6. Benchmarks - - Crysis Warhead (DirectX9, DirectX10)
7. Crysis Warhead Comparison
8. Benchmarks - Company Of Heroes v1.71 (DirectX 10)
9. Benchmarks - Assassins Creed (DirectX 10), Half Life 2 Episode 2 (DirectX 9)
10. Overclocking
11. Final words

 

- Testbed DirectX9

  • 3D Mark 05 (v1.2.0)

For all the tests we used the default settings of3DMark05 as following:

  • 3D Mark 06 (v1.1.0)

Again we left all the default settings:

  • Half Life 2: Episode 2

- Testbed DirectX10

  • 3DMark Vantage v1.0.1

We used the three built-in "Performance" and "Extreme" benchmarks in various resolutions.

  • Company Of Heroes (v1.7.1)

We used the built-in benchmark with all the details maxed out.

  • Crysis v1.2.0

We used the hocbench Crysis benchmark tool for three resolutions, 1280x1024, 1680x1050 and finally 1920x1200. We run the benchmark software with the details set at both "High" and "Very High" in order to find out at which resolution the game is playable.

 

  • Crysis WarHead v1.00

We used the FRAMEBuffer benchmark tool for three resolutions, 1280x1024, 1680x1050 and finally 1920x1200. All the possible quality levels were set in order to get an idea of what the graphics card offer in various resolutions.

  • Assassins Creed v1.0.0

We maxed out all the visual details, including 4x AA Multisampling and of course 16x AF. We used FRAPS to record the game-in experience after recording a two minutes runout.

 

Review Pages

1. Introduction
2. Testing configuration
3. Testbed DirectX 9, DirectX 10
4. Benchmarks - FutureMark Hall Of Fame
5. Benchmarks - Crysis (DirectX10)
6. Benchmarks - - Crysis Warhead (DirectX9, DirectX10)
7. Crysis Warhead Comparison
8. Benchmarks - Company Of Heroes v1.71 (DirectX 10)
9. Benchmarks - Assassins Creed (DirectX 10), Half Life 2 Episode 2 (DirectX 9)
10. Overclocking
11. Final words

 

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