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PowerColor X600XT

Nov 5,2004 0

9. Doom 3

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. 3DMark 2001
7. Codecreatures
8. Half life 2
9. Doom 3
10. Far Cry
11. Medal of Honour Pacific Assault
12. Thief 3
13. Colin McRae 05
14. Ground Control II
15. Overclocking
16. Conclusion

 

09 - Doom 3

A massive demonic invasion has overwhelmed the Union Aerospace Corporations’ (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of the few survivors, you struggle with shock and fear as you fight your way to Hell and back, in an epic clash against pure evil.

Activision made it's miracle again with Doom 3 which is said to be the best-looking game ever, thanks to the brand-new OpenGL graphics engine used to generate its convincingly lifelike, densely atmospheric, and surprisingly expansive environments. If you are a fan of the previous Doom games then you will get many flashbacks with this revision, since you will find reimagined versions of almost every monster from both Doom and Doom II.

To measure performance on the game we used the timedemo demo1 command from the console (Alt+Ctrl+~).
Enabling the high quality setting and executing the timedemo demo1 command twice for each resolution, we witnessed the following:

First without the Anti-Aliasing and Anisotropic Filtering settings enabled we got the following results:

Due to its heavy use of stencil shadows Doom 3 is very inconsistent in its framerates. That way even though the 30.5 fps seems enough during the single player game we got more often than not 20 frames per second.

Once again turning on the quality options for the game issued a 50% drop in performance and made the game unplayable.

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. 3DMark 2001
7. Codecreatures
8. Half life 2
9. Doom 3
10. Far Cry
11. Medal of Honour Pacific Assault
12. Thief 3
13. Colin McRae 05
14. Ground Control II
15. Overclocking
16. Conclusion

 

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