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Gainward CoolFX 6800 Ultra/2600 Golden Sample

Aug 5,2004 0

11. Unreal Tournament 2004

 

Review Pages

1. Introduction
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion

 

Unreal Tournament 2004

Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology.

Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments.

As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas

 


- Unreal Tournament 2004 Benchmark

Click to enlargeMany new features and maps are available in Unreal T. 2004. Also, the gameplay has changed in many of its game types. For example, there is the Onslaught game type where you have to take over the enemy base using warmachines and vehicles in a massive map. For this reason, we included an Onslaugh and a Capture The Flag (CTF) map.

As with the other games, we conducted the benchmark using our timedemos at the 1024x768, 1280x1024 and 1600x1200 resolutions. All tests were done with the maximum detail settings selected. 2 bots were used on the Ons-Torlan map and 8 bots on the CTF-Bridge of Fate map. First let's see the Onslaught game type test on the Torlan map.

 



Except from the Onslaught game type, unreal T. 2004 also has the following game types: Assault, Deathmatch, Capture the Flag, Team Deathmatch, Double Domination, Bombing Run, Mutant, Invasion and Last Man Standing. We also used a Capture the Flag timedemo with the same high quality settings.

CTF is our favorite, so we couldn't resist including a CTF timedemo in our benchmark suite. The CTF map we picked is the Bridge of Fate with 8 bots.






What we should note here is the unbelievable 125 fps returned at the 1600x1200 resolution. This also shows that when enabling AA and AF settings, the VGA card carries the weight, taking on the most calculations and minimizing CPU usage. This may be the process strategy of the NV40 GPU.

 

Review Pages

1. Introduction
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion

 

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