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Gainward CoolFX 6800 Ultra/2600 Golden Sample

Aug 5,2004 0

16. Painkiller Quality

 

Review Pages

1. Introduction
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion

 

Painkiller Quality

 

- Painkiller AF quality test

I used Painkiller to check not only the anisotropic capabilities of the 6800 Ultra, but also the Anti-Aliasing rendering quality. First let's see some pics I captured to again check the anisotropy.

On Painkiller, there is a nice spot where you can see the difference between the different Anisotropic settings. On the DM_Psycho map, there is a hall with bloody footsteps on the floor. I believe this spot is a perfect reference to test any VGA card's texture quality. Clean your glasses and observe carefully :)

Click to enlarge

AF OFF
2x AF

4x AF
8x AF
16x AF

The footsteps at the end of the hallway start to clear out at the 4x anisotropy level. Here again there is a slightly better quality at 8x and you can hardly see it on the marbles at the end of the hallway. I can't see any difference at all between the 8x and 16x level. Keep in mind though that games use Anisotropic Filtering in different ways. Also, some games do not even support 16x AF.

Enough with the Anisotropic Filtering. I hope the owners of the 6800 Ultra can make up their minds up on what anisotropy level to use. Now regarding the Anti-Aliasing quality all Nvidia's 6800 Ultras, use the following AA levels:

I grabbed some screenshots from Painkiller and Unreal Tournament 2004 to check the differences between the above AA levels.

- Painkiller AA quality test

To test Gainward's CoolFX 6800 Ultra Anti-Aliasing technique, I picked a scene which includes many edged textures. This scene can be found on the DM_Cursed multiplayer stage. On the following picture, you can see the area I used for the AA test. You can enlarge the image by clicking on it.

Click to enlarge

AF OFF
2x AF
2xQ
4x AF
8xS AF

As you can see, the scale effect has been totally smoothed out even at 4x. There is no visible difference between 4x and 8xS.

 

Review Pages

1. Introduction
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion

 

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