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Gainward CoolFX 6800 Ultra/2600 Golden Sample

Aug 5,2004 0

8. Painkiller v1.3

 

Review Pages

1. Introduction
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion

 

Painkiller v1.3

You play as Daniel Garner, a seemingly regular guy who has just been killed in a horrific car accident. Trapped in a dark and un welcoming world between heaven and hell, you struggle to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through an endless number of demon soldiers as you attempt to stop an imminent unholy war.

If I was told to describe the game in a few words, I would just say "action in all its magnificence". Painkiller is a FPS, but totally different from others of its kind like Farcry. In Painkiller you don't have to use any stealth or tactical abilities. You only shoot and run. An interesting feature of the game is that you will always be outnumbered and surrounded by hordes of enemies. Definitely a pure action game.

Painkiller's 3D engine, named PAIN Engine, puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more.

The game features 24 single-player levels, each one made up of an average 350,000 polygons. The game boss monsters are massive, made up of 8000+ polygons and 2x2048x2048 textures. Enemies also have advanced bump-mapping and lighting models including specular lighting.

- Benchmarking Settings

To test Gainward's CoolFX 6800 Ultra with Painkiller, I recorded a time demo on the Psycho deathmatch map. I picked a multiplayer stage since this was the only way to record a time demo. The timedemo has only 2 players fighting each other so the fps are high. After recording the demo, I grabbed the average FPS at the following resolutions: 1024x768, 1280x1024 and 1600x1200. The first test was executed with Anti Aliasing (AA) and Anisotropic Filtering (AF) features off. In the second test, I upped the level for AA to 4x and AF to 8x.




Double performance for 6800 Ultra even with AA and AF Quality settings on.

 

Review Pages

1. Introduction
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion

 

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