Vulkan 1.0 was introduced last month by Khronos Group and replaces the aging OpenGL, which was first introduced in 1991 by Silicon Graphics. It improves graphics on PCs, mobile devices, VR headsets, robots and other devices.
Although most games for Windows are written using Microsoft's DirectX 12 programming tools. The Vulkan 1.0 API, however, provides an alternative set of game development tools.
With the new drivers, developers will be able to exploit features on Intel GPUs, like the Iris Pro, that are integrated in chips alongside CPUs. AMD has already released Vulkan drivers for Radeon graphics processors.
Vulkan 1.0 APIs will also work with Linux-based PCs like Steam Machines. Intel has made available open-source Vulkan drivers for Linux PCs running on Broadwell and Skylake chips.