Breaking News

DJI Introduces Osmo Mobile 8 with Intelligent Subject Tracking Samsung Launches New P9 Express microSD Express Cards Cloud Streaming officially arrives on PlayStation Portal CORSAIR Launches Second-Generation RMx SHIFT PSUs with Updated Cables and 12V-2×6 GPU Support Zenmuse L3 Launches as DJI's First Long-Range, High-Accuracy Aerial LiDAR System

logo

  • Share Us
    • Facebook
    • Twitter
  • Home
  • Home
  • News
  • Reviews
  • Essays
  • Forum
  • Legacy
  • About
    • Submit News

    • Contact Us
    • Privacy

    • Promotion
    • Advertise

    • RSS Feed
    • Site Map

Search form

Nvidia Makes Pixel Processing Pipeline Faster

Nvidia Makes Pixel Processing Pipeline Faster

GPUs Nov 23,2009 0

Nvidia has been awarded with a new patent for an invention that makes the pixel processing pipeline faster and more efficient. With U.S. Patent no. 7609272, the company hit a major milestone ? 1,000 patents. The new patent helps the shader process textures in a way that makes full use of any extra circuits, speeding up output, according to AMD's Hector Marinez.

"Previously, when a large texture needed to be read, one instruction would be issued, and one shader circuit would need to make several passes while other circuits sat idle. But patent authors Emmett Kilgariff and Rui Bastos ?both longtime NVIDIANS ? figured out a way to allow for a partial texture load. By breaking the texture load into smaller pieces - able to be completed in one pass each - all circuits can keep firing, Marinez explained in a blog post.

As Bastos recalls, the idea came from asking themselves, "What can we do to reduce the number of cycles required to run a program and get applications/games running faster? The key for the idea was an application of the divide-and-conquer principle."

Textures can be 32-bit, 64-bit, or 128-bit. But anything larger than 32-bit requires more than one pass. Before Bastos and Kilgariff?s invention, texture lookups were monolithic instructions that took multiple cycles to be executed, leaving other shader functional units to sit idle. "The idle units in the pipe presented the opportunity to try to fit other, non-texture instructions in those slots ? i.e., run more than one instruction per cycle," says Bastos. But to do that, the monolithic texture-load instructions had to be split into chunks. Break a 128-bit texture into four pieces ? each of which can be completed in one pass ? and that lets one cycle-hungry instruction be broken into four instructions. Doing this means that other circuits keep processing instructions ? no more waiting.

In addition, Kilgariff and Bastos discovered they could reorder instructions for greater efficiency. For instance, if a texture for instruction 1 is not immediately available, the shader circuit could get to work on instruction 2. Instructions don?t back up in a queue.

By providing for partial texture loads and reordering instruction sequences for greater efficiency, Kilgariff and Bastos found they could reduce the number of required passes. Ultimately, textures render faster and game play is more seamless.

The invention made its way to the market in 2004 in the GeForce 6 family of products. It also featured in the RSX ? or Reality Synthesizer ? GPU that NVIDIA co-developed for the Sony PlayStation 3.

Tags: Nvidia
Previous Post
ASUS Launches the New EAH5000 Series
Next Post
More Details on ATI Radeon 5970 Overclocking Potential

Related Posts

  • Intel and NVIDIA to Jointly Develop AI Infrastructure and Personal Computing Products

  • MSI Expands NVIDIA RTX PRO Server Lineup

  • PNY Announces Support for the New NVIDIA RTX PRO Blackwell Graphics Card Family

  • KIOXIA flash memory and SSD solutions empower AI applications at NVIDIA GTC 2025

  • INNO3D GEFORCE RTX 50 SERIES IS HERE!

  • VENGEANCE Gaming PCs are Ready for NVIDIA GeForce RTX 50 Series GPUs

  • GeForce At Computex 2024

  • ASUS Presents ESC AI POD With NVIDIA GB200 NVL72 at Computex 2024

Latest News

DJI Introduces Osmo Mobile 8 with Intelligent Subject Tracking
Drones

DJI Introduces Osmo Mobile 8 with Intelligent Subject Tracking

Samsung Launches New P9 Express microSD Express Cards
Cameras

Samsung Launches New P9 Express microSD Express Cards

Cloud Streaming officially arrives on PlayStation Portal
Gaming

Cloud Streaming officially arrives on PlayStation Portal

CORSAIR Launches Second-Generation RMx SHIFT PSUs with Updated Cables and 12V-2×6 GPU Support
PC components

CORSAIR Launches Second-Generation RMx SHIFT PSUs with Updated Cables and 12V-2×6 GPU Support

Zenmuse L3 Launches as DJI's First Long-Range, High-Accuracy Aerial LiDAR System
Drones

Zenmuse L3 Launches as DJI's First Long-Range, High-Accuracy Aerial LiDAR System

Popular Reviews

be quiet! Dark Mount Keyboard

be quiet! Dark Mount Keyboard

Terramaster F8-SSD

Terramaster F8-SSD

be quiet! Light Mount Keyboard

be quiet! Light Mount Keyboard

Soundpeats Pop Clip

Soundpeats Pop Clip

Akaso 360 Action camera

Akaso 360 Action camera

Dragon Touch Digital Calendar

Dragon Touch Digital Calendar

Noctua NF-A12x25 G2 fans

Noctua NF-A12x25 G2 fans

be quiet! Pure Loop 3 280mm

be quiet! Pure Loop 3 280mm

Main menu

  • Home
  • News
  • Reviews
  • Essays
  • Forum
  • Legacy
  • About
    • Submit News

    • Contact Us
    • Privacy

    • Promotion
    • Advertise

    • RSS Feed
    • Site Map
  • About
  • Privacy
  • Contact Us
  • Promotional Opportunities @ CdrInfo.com
  • Advertise on out site
  • Submit your News to our site
  • RSS Feed