Ray-traced reflections and shadows will soon enhance the game environment of Justice, one of China’s most popular multiplayer online games — or MMOs.
This level of realistic detail was previously impossible to render because some of the objects being reflected were off-camera, and shadow mapping techniques couldn’t support shadows of this quality.
But with real-time ray tracing and performance-enhancing Deep Learning Super Sampling technology, Nvidia's GeForce RTX graphics aim to bring increased realism to the game, the company's CEO Jensen Huang told the audience at the GPU Technology Conference in China this week.
The potential of GeForce RTX graphics cards was showcased when Battlefield V’s ray-tracing effects were released earlier this month. And last week’s new Final Fantasy XV: Windows Edition benchmark showed off the new DLSS technique. DLSS allows the GPU to generate some pixels with shaders and imagine others with AI, boosting performance while maintaining smooth, clear image quality.
Justice will use both real-time ray tracing and DLSS simultaneously. Part of the wuxia fiction genre, the MMO chronicles the adventures of martial artists in ancient China. Ray-traced reflections will bring lifelike reflective properties to game elements like weapons and water.
And ray-traced shadows overcome the limitations of traditional shadowmap techniques to create more complex, physically correct shadows.
Justice will also be the first game to feature real-time, ray-traced caustic effects. These occur when light rays are reflected or refracted by a curved surface, like a body of water.
Used at 25×14 or 4K resolution, DLSS can accelerate Justice game performance by up to 40 percent compared to default settings, according to Nvidia.
Huang also revealed that another popular martial arts MMO, JX3 Online, will incorporate DLSS. The upgrade will launch in early 2019.