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Asus AX X800 XT Review

Aug 27,2004 0

9. Unreal Tournament 2004

 

Review Pages

1. Introduction
2. Test System
3. 3D Mark03
4. Aquamark 3
5. Codecreatures
6. GLExcess
7. Doom 3
8. Farcry
9. Unreal Tournament 2004
10. Hitman: Contracts
11. X2: The Threat
12. Halo
13. Tomb Raider : Angel of Darkness
14. Unreal Tournament 2003
15. Anti-Aliasing
16. Anisotropic-Filtering
17. Overclocking
18. Conclusion

 

Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology.

Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments.

As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas

- Unreal Tournament 2004 Benchmark

Many new features and maps are available in Unreal T. 2004. Also the gameplay has changed in many of its game types. For example there is the Onslaught game type where you have to take over the enemy base using warmachines and vehicles in a massive map. For this reason we included an Onslaugh and a Capture The Flag (CTF) map.

As with the other games we conducted the benchmark using our timedemos in the 1024x768, 1280x1024 and 1600x1200 resolutions. All tests were done with the maximum detail settings selected. 2 bots were used on the Ons-Torlan map and 8 bots on the CTF-Bridge of Fate map. First let's see the Onslaught game type test on the Torlan map.

Click to enlarge

Similar performance for the 2 VGA cards except from the 1600x1200 where Asus X800 XT is 9 fps behind the 6800 Ultra.

Enabling the Anti-Aliasing and Anisotropic Filtering settings, things start to clear out indicating the 6800 Ultra card better than the X800.

Except from the Onslaught game type, unreal T. 2004 also has the following game types: Assault, Deathmatch, Capture the Flag, Team Deathmatch, Double Domination, Bombing Run, Mutant, Invasion and Last Man Standing. I also used a Capture the Flag timedemo with the same high quality settings.

CTF it's my most favorite, so I couldn't resist including a CTF timedemo in the game benchmark suite. The CTF map I picked is the Bridge of Fate with 8 bots.

Normally most cards indicate great decrease on their performances when enabling AA and AF. You can see that with the R9800 cards that dropped their speeds very low at the 1600x1200 resolution. Instead Nvidia's 6800 powerful GPU managed not only to prevent a major drop, but to even increase it's performance! Unfortunately this was not the case with the X800 XT card which dropped it's speed at 93 fps from 113.

 

Review Pages

1. Introduction
2. Test System
3. 3D Mark03
4. Aquamark 3
5. Codecreatures
6. GLExcess
7. Doom 3
8. Farcry
9. Unreal Tournament 2004
10. Hitman: Contracts
11. X2: The Threat
12. Halo
13. Tomb Raider : Angel of Darkness
14. Unreal Tournament 2003
15. Anti-Aliasing
16. Anisotropic-Filtering
17. Overclocking
18. Conclusion

 

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