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Asus Extreme N6600GT

Jan 31,2005 0

4. 3DMark05

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. Codecreatures
7. Half life 2
8. Doom 3
9. Far Cry
10. Medal of Honour Pacific Assault
11. Thief 3
12. Colin McRae 05
13. Ground Control II
14. Overclocking
15. Conclusion

 

3DMark05 - Page 04

With 3DMark05, Futuremark continues the tradition in its benchmarking software by providing a state-of-the-art Microsoft ® DirectX ® 9 3D performance benchmark.
3DMark05 is an all new 3DMark version, making the most out of Microsoft's DirectX 9. The previous version, 3DMark03, provided a nice testbench for this technology. However, 3DMark03 used DirectX 9 specific features in a limited manner, because fully supporting hardware was rare at the time of its launch. In contrast, 3DMark05 requires DirectX 9 hardware with full support for at least Shader Model 2, and takes shader usage to never before seen levels.
Just like its predecessors, 3DMark05's point system is set so that at the moment of release, the high-end VGA cards available on the market can only score around 5000 3DMarks, whereas the worst card that meets the program's requirements, yields a score of 1000.

Game Test 1 - Return to Proxycon

Being the sequel to the "Battle of Proxycon" from 3DMark03, in "Return to Proxycon" we're once again set in space and the battle continues as space pirates invade a cargo ship in order to take control of its valuable cargo.

 

 

This test, tries to simulate a futuristic first-person shooter game with all the high details that such a game entails. The dynamic shadows, highly detailed environment and advanced lighting techniques, ensure that under normal circumstances, no recent card can run it with decent frame rates.

On the first test, the performance difference between the x700 and 6600GT is just 1fps.

Game Test 2 - Firefly Forest

A forest is filled with magic fireflies at night. The moon is nearly full, illuminating the forest with a bluish faint light. The magic fireflies have flickering, bright green lights that playfully move around the forest.

This scene is a nice example of a smaller scale outdoor scene with rich vegetation. Immediate visibility is only short range, and there is a skybox surrounding the whole scene.

A large number of trees with their branches swinging separately, and dense vegetation being dynamically distributed according to the camera movements, make this test the most demanding of the three.

 

Once again the 6600GT shows more power, rendering this scene from 3DMark05 and outperforming the X700pro by an average of 1.4fps.

Game Test 3 - Canyon Flight

A Jules Verne type airship flies through a canyon guarded by a dangerous sea monster. The airmen defend their ship using heavy cannons, but these seem to have no effect on the huge sea monster. Finally, the crew manages a narrow escape using the airship's "last resort" afterburners.

This scene is fairly complex with large areas of water reflecting the high canyon walls. The water is actually one of the key points of interest in this scene. The water not only does realistic looking reflections and refractions, it has a depth fog, making the sea monster swimming under the airship appear deep down in the water. The air in this scene also uses a volumetric fog, making distant cliffs in the canyon appear far away.

 

The third and final test from 3dmark05 produced similar results to the previous two.

Final Score

 3DMarks on 3DMark05 are now calculated with the following formula:

(Game Test 1 * Game Test 2 * Game Test 3)^0.33 * 250

This is basically the geometric mean of the total frames in each game multiplied by 250, which means that all game tests are on an equal par.
Let's see the results for the X700 Pro IceQ:

The Asus Extreme 6600GT made a great first impression and yielded the most 3DMarks in our first benchmark.

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. Codecreatures
7. Half life 2
8. Doom 3
9. Far Cry
10. Medal of Honour Pacific Assault
11. Thief 3
12. Colin McRae 05
13. Ground Control II
14. Overclocking
15. Conclusion

 

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