11. Game Benchmarks - Far Cry
2. System Specifications
3. Product Overview
5. Security Issues
6. Gaming Experience
7. Availability And Price
8. Windows Installation
9. Drivers Installation
10. Test System
11. Game Benchmarks - Far Cry
12. Game Benchmarks - Colin McRae 2005
13. Game Benchmarks - Half Life 2
14. Application Benchmarks - 3DMark2003
15. Application Benchmarks - 3DMark2005
16. Application Benchmarks - PCMark04
17. Application Benchmarks - SiSoftware Sandra 2004
18. Application Benchmarks - Science Mark 2
19. Application Benchmarks - Pov-Ray
21. Drivers Availability
22. Programs that are not supported
You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.
Farcry is an awesome First Person Shooter (FPS) based on a last generation 3D engine named as CryEngine. Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryEngine offers.
A great advantage and strong point of the CryEngine is its physics system which supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and body effects. All physics seem to be very realistic and you never get bored when facing enemies, since character models have multiple animations that blend in believable ways.
With an integrated shader system and a massive terrain which maximizes the view distance to 2km, these features make Farcry a perfect action game and also a referable benchmark to speak of.
- Benchmark Settings
For this game we recorded a custom demo from the start of the Rebellion stage. We chose an indoor scene in order to avoid getting the CPU bound effect. This will result in slightly higher results since it is also less GPU intensive
The latest patch (1.3) was used for our tests which updates the game's graphics engine to use the 3.0 Shader model. This option is only supported for the 6800 series.
The resolutions we ran the demo under, are as follows: 800x600,1024x768, 1280x1024 and 1600x1200. The tests was committed with Anti Aliasing at 6x (AA) and Anisotropic Filtering at 12x (AF). All tests were taken with Jack's flashlight on, to increase the game's demands from the graphics cards and with ai_update_interval set to zero so that the results are subjective.
In this game, we notice a performance drop of around 7% with Windows XP x64 Edition while running at the resolution of 800x600. This shows that the 32-Bit emulator for the Windows XP Professional x64 Edition (WOW64) cannot reach the performance of Windows XP Professional. We were happy to see that with the other resolutions, the performance difference was less than 1%.