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Adults Play Videogames: Survey

Adults Play Videogames: Survey

Gaming Dec 8,2008 0

A new survey out on Sunday found that more than half of American adults aged 18 and older play videogames, and that about one out of five play every day or almost every day. More than half - 53% - of all American adults play video games of some kind, whether on a computer, on a gaming console, on a cell phone or other handheld device, on a portable gaming device, or online, according to a survey released by the Pew Internet & American Life Project.

Age is the biggest demographic factor in game play by adults. Younger adults are significantly more likely than any other game group to play games, and as age increases game play decreases. Independent of all other factors, younger adults are still more likely to play games.

Among older adults 65+ who play video games, nearly a third play games everyday, a significantly larger percentage than all younger players, of whom about 20% play everyday.

Men are more likely than women to play videogames, according to Pew, by 55 percent to 50 percent respectively.

Age is also a factor in determining an individual's preferred game-playing device. Gaming consoles are the most popular for young adults: 75% of 18-29 year old gamers play on consoles, compared with 68% who use computers, the second most popular device for this age group.

Twenty-eight percent play on game consoles like the Xbox, PlayStation or the Wii, 18 percent on cellphones or handheld organizers and 13 percent on portable gaming devices.

Out of all the gaming devices, computers are the most popular among the total adult gaming population, with 73% of adult gamers using computers to play games, compared with 53% console users, 35% who using cell phones, and 25% using portable gaming devices.

Internet users were significantly more likely to play games than those who are not online, the study found, with 64 percent of Web users playing games compared with just 20 percent of non-Internet users.

Pew said the data on teenagers was based on a survey of 1,102 teens conducted between November 2007 and February 2008.

The data on adults was based on surveys of between 1,063 and 2,054 adults between October 2007 and December 2007. The various surveys had margins of error of between plus or minus two percent and plus or minus three percent.

Tags: Gaming
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