5. Splinter Cell Chaos Theory
A Japanese Information Defense Force is formed to help face modern threats. Deemed a violation of international law and of the Japanese Post-War Constitution, Korea and China become outraged.
Secretly, the head of the IDF begins launching information-warfare attacks against Japan and blaming the attacks on North Korea. When the U.S. intervenes, as they are obligated to under Article 9 of the Japanese Post-War Constitution, the U.S. is attacked as well, forcing North Korea to escalate the situation with a pre-emptive invasion of South Korea. As war erupts on the Korean Peninsula, Sam Fisher must thwart the alliance between the Japanese Admiral, a neurotic computer hacker, and the head of an international paramilitary company in order to prevent the rekindling of a massive world war in the Pacific.
The graphics engine supports Pixel Shader 1 and 3, HDR along with other new effects. We used hocbench which offers all benchmarking options through an easy GUI. We used the built-in "Guru3D 2" timedemo and all results are posted below, using SM1.1
The Asus EAX1650XT CF was faster than the 7900GS SLI in this test (SM 1.1). Splinter Cell - Chaos Theory also supports Shader Model 3.0 which can be enabled from within the hocbench software:
SM3.0 offers much better visual details but at the cost of performance. In this mode, the Asus EAX1650XT CF produced the same framerate as the Foxconn 7900GS, which was almost half that of the 7900GS SLI. Splinter Cell Chaos Theory doesn't offer AA/AF modes, so we had to enable them from each VGA cards 3D Control panel.
Enabling AA/AF drops performance for all cards. The Nvidia 7900GS SLI setup is much faster than ATI's EAX1650XT CF.