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Home > Hardware Reviews > Games

Friday, May 06, 2005
Star Wars Knights of the Old Republic II

5. Page 5


During your travels, you will face many enemies and you need to familiarize yourself with the manipulation of the weapons if you want to proceed through the game. Each party member is specialized in a specific weapon category and you must equip them accordingly in order to achieve the best results during battles. Combats take place in real-time, however you can stop the game during a fight in order to change your strategy. As a Jedi you can use, apart from feats (which are available for all characters), your Force powers. The game is clearly found lacking in your opponents AI level, making the battles relatively easy. Even when they see you, they don't try to chase you if you don't come close but they wait passively for you to approach. Things get even worse when it comes to the AI level of monsters which roam all around the wilderness of KOTR2.

I would like to report here an incident which really annoyed me: it happened in Telos restoration zone. In this area you will face apart from mercenaries and laser turrets, a number of beasts - cannoks - which plague the region. Every time cannoks encountered my party, they attacked only my team even if mercenaries were closer to them! That's quite odd behavior for mindless species and it really decreases the realism of the game. I can't believe how they missed out on this part! It is really hard to forgive these kinds of programming errors, especially if you consider that some games from the previous decade had included a much more plausible strategy in the way in which creatures with random behavior should interact with everyone they encounter.

Some Star Wars KOTR2 screenshots

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