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Thursday, June 16, 2005
AOpen Aeolus 6800Ultra SLI mode

2. Features

These are the main features of the AOpen Aeolus 6800Ultra.


nVidia GeForce 6800-Ultra
Chip Technology : 256-bit
DirectX Generation : 9
Process : 0.13 Micron
16 Pixel Pipelines

Video Memory

256 MB

Highest Resolution / Colors / Refresh Rate

2048x1536 / 32bit / 85Hz

RAMDAC speed 400 MHz
Absolutely Blazing 2D Performance

2048x1536 @ 85hz

Revolutionary 3D Accelerator Features Optimized DirectX and OpenGL acceleration
Connectors DVI connector x 2
TV-Out(S-Video) x 1
Driver Support

Microsoft Direct3D®, DirectDraw®, DirectVideo® and ActiveX® for Windows 95/98/ME®
OS : Windows 2000/XP
DirectX : 8 / 9
SGI OpenGL ICD : Windows 2000/XP

Software Package

Auto driver installation wizard
User-friendly interface to control VGA settings
Full version WinDVD


Cable : S-Video to Composite cable x 1
DVI-CRT converter x 1
User's Guide : AOpen User's Guide x 1
VGA driver disc : AOpen VGA driver disc x 1

As expected, the AOpen Aeolus 6800Ultra is based on the NV40 architecture and as you can see above, the main specifications of the NV40 remain the same. The RAMDAC speed is clocked at 400MHz. Its card uses 256MB of RAM clocked at 1100MHz. In general, nothing has changed from nVidia's Ultra clock settings.

In SLI mode, the power consumption of these beasts is huge. Below you can see a table of the required wattage for every nVidia SLI-enabled graphics card. So, you 'd better be sure that your PSU can handle the load and leave the graphics load to the cards.

Configuration Heavy Load Normal Load Light Load
AMD K8 939 CPU Type FX-55 3800+ 3500+
PCIe x16 Video Cards 6800Ultra x2 6800GT x2 6600GT x2
DDR DIMM Modules 4 2 2
HDD(IDE or SATA) 4 2 2
CD/DVD (IDE or SATA) 2 2 1
PCIe x1 Cards 1 0 0
PCI Cards 3 2 1
1394 Devices 1 0 0
USB Devices 6 4 3
Required + 12V current >  (25A) >  (20A) > (17A)
Required wattage >= 500W >= 400W >= 350W

There are also several other features that are supported by the AOpen Aeolus 6800Ultras:

- CineFX 3.0

This is a groundbreaking new hardware technology that pushes 3D real-time graphics one step closer to film quality. It offers infinite length shader programs, dynamic flow control, displacement mapping, vertex frequency stream divider and Multiple Render Target (MRT) technology. Previously, highly complex effects were not possible without sacrificing performance and precision, because of long shader programs that required many computational passes. Now, with the CineFX 3.0 engine, groundbreaking effects can be created without compromising performance.

- SLI enabled

The NVIDIA nForce4 Scalable Link Interface (SLI) technology allows two graphics processing units in a single computer. This technology takes advantage of the PCI Express bus architecture and features intelligent hardware and software solutions that allow multiple GPUs to work together and achieve exceptional performance.

- UltraShadow II

More photo realistic scenes and environments in your games, without compromising PC performance. Complicated lighting and shadow effects become practical and next-generation games rise to the next level in cinematic realism.

- E-Color 3Deep

E-Color 3Deep provides color and lighting correction to optimize your 3D gaming environment. 3Deep eliminates dark or washed out graphics for a key competitive edge in multi player games.

- Pixel Shader Model 3.0

Better performance and more realistic shades to produce high quality images within games.

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