Sunday, December 21, 2014
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Kodak Returns To CES With Consumer Product Line
North Korea Suggests Joint Inverstigation With U.S. Over Sony Hacking
T-Mobile to Pay $90 Million To Settle Case With FCC
New Trojan Targetted Banks Wordlwide
FBI Confirms North Korea Was Behind Sony Hack
Apple Responds To BBC's Allegations Over Working Conditions In Chinese Factory
BlackBerry Returns To Cash Flow
Comparison: Quantum Dot Vs. OLED Displays
Active Discussions
Digital Audio Extraction and Plextools
Will there be any trade in scheme for the coming PSP Go?
Hello, Glad to be Aboard!!!
Best optical drive for ripping CD's? My LG 4163B is mediocre.
Hi All!
cdrw trouble
CDR for car Sat Nav
DVD/DL for Optiarc 7191S at 8X
 Home > News > Mobiles > OpenGL ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Monday, March 17, 2014
OpenGL ES 3.1 Specification Released

The Khronos Group has just released the OpenGL ES 3.1 specification, bringing functionality enhancements to the royalty-free 3D graphics API that is used on nearly all of the world's mobile devices.

OpenGL ES 3.1 provides access to graphics processing unit (GPU) functionality with portability across diverse mobile and embedded operating systems and platforms. The full specification and reference materials are available for immediate download at

Khronos will provide OpenGL ES 3.1 demonstrations to the press during a Developer Session at GDC 2014 on Wednesday, March 19th.

Key features of the OpenGL ES 3.1 specification include:

- Compute shaders - The update brings the feature set much closer to that available on 'desktop' APIs like OpenGL and DirectX. Until recently, developers have been limited to an increasingly dated feature set. Now OpenGL ES 3.1 introduces Compute Shaders. Applications will be able to use the GPU to perform general computing tasks, coupled with graphics rendering. Compute shaders are written in the GLSL ES shading language, and can share data with the graphics pipeline;

- Separate shader objects - applications can program the vertex and fragment shader stages of the GPU independently, and can mix and match vertex and fragment programs without an explicit linking step;

- Indirect draw commands - the GPU can be instructed to take draw commands from its memory rather than waiting for commands from the CPU. For example, this allows a compute shader running on the GPU to perform a physics simulation and then generate the draw commands needed to display the results, without CPU intervention;

- Enhanced texturing functionality ? including multisample textures, stencil textures, and texture gather;

- Shading language improvements - new arithmetic and bitfield operations, and features to enable modern styles of shader programming;

- Optional extensions - per-sample shading, advanced blending modes, and more;

- Backward compatibility with OpenGL ES 2.0 and 3.0 - programmers can add ES 3.1 functionality incrementally to working ES 2.0 and 3.0 applications.

On the hardware side, ES 3.1 is designed to be implemented on existing hardware. Khronos says that a number of existing SoC GPUs will be OpenGL ES 3.1 capable. However, both NVIDIA and Imagination Technologies expect to fully support OpenGL ES 3.1 in their Kepler and Rogue architectures respectively.

Intel has been also actively involved with Khronos behind the scenes in the development of the next version of OpenGL ES. At its GDC booth, Intel will be giving a peek at a few game titles taking advantage of the latest API and running on Intel graphics.

The images below show several sample applications using Compute Shaders and other OpenGL ES 3.1 features to do Contact Hardening Shadows, Cloth Physics, and HDR rendering with Bloom effects:

Wonder PL Online Video Platform Debuts With High Hopes        All News        Samsung Releases Tizen SDK for Samsung Gear 2 and Gear 2 Neo
Fujitsu Releases Testing Platform for Mobile Apps     Mobiles News      Samsung Releases Tizen SDK for Samsung Gear 2 and Gear 2 Neo

Get RSS feed Easy Print E-Mail this Message

Related News
Khronos Group Announces Advances in OpenGL Ecosystem
Khronos Releases WebCL 1.0, EGL 1.5 And SYCL 1.2 Specifications
Khronos Finalizes OpenCL 2.0 Specification
Khronos Releases OpenGL 4.4, OpenCL 2.0
Khronos Releases OpenGL 4.3 Specification
Khronos Releases of OpenGL 4.1 Specification
Khronos Releases OpenCL 1.1 Specification

Most Popular News
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2014 - All rights reserved -
Privacy policy - Contact Us .