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Reviews Around The Web
Choose Web Reviews from this Maker:
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Tuesday, December 4, 2007
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Video game franchises are volatile entities. With each successive release of a popular franchise, publishers walk a fine line between pleasing existing fans and attracting new ones. Driving fresh sales with changes to gameplay can backfire terribly, as the fans that made a series a success in the first place may walk away in disgust. Yet publishers are reluctant to ditch previously successful branding, so a profitable series is likely to soldier on until its final iteration resembles its first release in name only. Some games have such valuable pedigrees that even the worst gameplay isn't enough to hamper the critical reception; take the extended technology demo known as Doom 3, for instance.
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Wednesday, November 21, 2007
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Can somebody give me my money back please? Empire Earth III is by far the worst game released in 2007. Empire Earth was amazing, Empire Earth II had some clever ideas but the physics were not done well, and Empire Earth III follows in the footsteps of Empire Earth II (some good ideas but extremely poorly executed). I can almost guarantee it that if you grab any RTS randomly from a store's shelf you will be better off than choosing Empire Earth III. The only innovating feature was expanding on an idea stolen from the Total War series - the turn-base world map feature incorporated in an RTS.
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Monday, October 22, 2007
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The PC RTS genre is hardly lacking quality or quantity right now, but World in Conflict still seems to find its niche.
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Friday, October 19, 2007
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I know this game has gotten a ton of praise from every possible reviewer, but I have a hard time giving a game blind praise because the graphics are pretty (which they most certainly are) or they add supposed "innovation" to a type of gaming by more or less taking all the rules of Real Time Strategy and throwing them out the window. I guess what it all boils down to is that I'm disappointed. I'm disappointed that a game which oozed with potential and with such promise of immersive, realistic and destructive strategy game play, boiled down to nothing more than a rather visually stimulating way for me to take orders from my computer.
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Thursday, September 27, 2007
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Action packed, adrenalised and undeniably spectacular, World in Conflict is the first RTS to give Company of Heroes a run for its money, and the current front-runner for RTS game of the year.
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Wednesday, September 26, 2007
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Playing WiC it is sometimes hard to tell that the game was developer primarily as a multiplayer game. Sure enough the online modes and mechanics are amongst the best, and you'll probably experience some of the best moments of gaming here. It is the singleplayer that really shines though. The very action paced campaign will give you almost no time to breathe, and even the few moments of respite you'll get will probably be spent being angry, sad and happy with the on-screen characters. And it will be during these moments that you'll realize that WiC is more than just a strategy game. After all, when was the last time you wanted to smack somebody up when playing Warcraft?
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Thursday, September 20, 2007
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I love World in Conflict, love it to bits, but something about it makes me hold back from giving it the golden seal of praise which is 10/10. To use Tim's words, "if we marked out of 20, I'd give it 19/20" - a statement which belies the fact that although World in Conflict comes close to RTS perfection, it still falls short by the smallest of slithers.
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Friday, April 27, 2007
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There's no doubt that this is a slightly shoddy port of the much-loved PC game, and whether the fault lies with Day One or with the challenges set by the exotic PS3 hardware, it's still hard to recommend a conversion that looks worse than a dated original. Hard, but not impossible, because what makes F.E.A.R. so compelling has still somehow made the transition intact. Once I'd got over the horrors of the graphics engine, I found myself completely drawn into the game, and while key sections still tested my patience more than my skills - I practically feel like I've worked at Armacham having spent so much time in its offices and research labs + that hasn't stopped my enjoyment.
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