Anti-Aliasing |
4xFSAA,
8xFSAA,
16x MSAA / Hardware implemented Full Scene and Multiple Sample Anti-Aliasing |
4xFSAA,
8xFSAA / 4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop |
API Support |
OpenGL ES 1.1, 2.0, 3.0
OpenCL 1.1
DirectX 11
RenderScript |
Bus Interface |
AMBA 4
ACE-LITE / Compatible with a wide range of bus interconnect and peripheral IP |
L2 Cache |
Configurable 256kB-2048kB / 256kB-512kB for every 4 shader cores |
Configurable
64kB-256kB / 32kB for MP1 configuration
64kB-128 kB for MP2 configurations
128kB-256kB for MP3 or bigger configurations |
Memory System |
Virtual Memory / Built-in Memory Management Unit (MMU) to support virtual memory |
Multi-Core Scaling |
1 to 16 cores / Optimized for high energy efficiency to address the high-end mobile and consumer device requirements |
1 to 8 cores / Optimized for high area and energy efficiency to address the mass mobile market requirements |
Adaptive Scalable Texture Compression
(ASTC) |
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images / ASTC offers a number of advantages over existing texture
compression schemes by improving image quality, reducing memory
bandwidth and thus energy use. |
ARM Frame Buffer Compression (AFBC) |
4x4 pixel block size / AFBC is a lossless image compression format that
provides random access to pixel data to a 4x4 pixel block granularity.
It is employed to reduce memory bandwidth both internally within the GPU
and externally throughout the SoC |
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Transaction Elimination |
16x16 pixel block size / Transaction Elimination spots the identical pixel blocks
between two consecutive render targets and performs a partial update to
the frame buffer with the changed pixel blocks only, which reduces
memory bandwidth and thus energy |
Smart Composition |
16x16 pixel block size / Smart Composition extends the concept of
Transaction Elimination to every stage of UI composition. Identical
pixel blocks of input surfaces are not read, not processed for
composition and not written to final frame buffer |
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