Thursday, November 27, 2014
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Syrian Electronic Army targets CNBC, Telegraph, Independent, PCWorld
GoPro Camera Drones In The Works: report
European Parliament Votes To Break Up Google
LG Electronics Streamlines Structure, Names New Presidents of Home and Mobile Segments
Microsoft Accidentally Anounced Acquisition Of Acompli
Microsoft Offers Massive Music Deals For The Holidays
ETRI Develops 10Gbps Internet Speeds Technology
New Asus Strix 7.1 Surround Gaming Headset Released
Active Discussions
Hi All!
cdrw trouble
CDR for car Sat Nav
DVD/DL for Optiarc 7191S at 8X
Copied dvd's say blank in computer only
Made video, won't play back easily
New Features In Firefox 33
updated tests for dvd and cd burners
 Home > News > Games > New Gam...
Last 7 Days News : SU MO TU WE TH FR SA All News

Thursday, June 12, 2014
New Game Consoles are Reenergizing the Video Game Market, Shows Gaming Study


The popularity of the eighth-generation home gaming console releases has reenergized the gaming market, according to the latest research released today by the Consumer Electronics Association (CEA), driving a projected 85 percent increase in wholesale revenue for home video game consoles in 2014.

However, for ownership of traditional gaming hardware, seventh-generation consoles still lead the way, according t oCEA. Ownership among online U.S. consumers is highest for the Nintendo Wii (35 percent), Microsoft Xbox 360 (29 percent) and Sony PlayStation 3 (24 percent).

Since their debut in 2013, the new eighth-generation consoles are quickly gaining steam in terms of ownership. The Sony PlayStation 4 and Microsoft Xbox One are now owned by 11 percent and eight percent, respectively, of online consumers.

While more than half of gamers (54 percent) learn the most about games from friends, family and co-workers, a third say they also pay attention to retailer websites (33 percent), TV commercials (31 percent) and gaming news websites (30 percent). Consumers also prefer to shop for video games primarily in brick-and-mortar locations: mass merchants (36 percent), general electronics stores (32 percent) and specialty electronics stores (32 percent). A third (31 percent) of consumers also shop for video games online.

According to the CEA study, smartphone and tablet ownership rates (64 and 45 percent, respectively) are also at their highest rates in history. One in ten gamers say their primary gaming device is a smartphone (12 percent) or tablet (nine percent), on par with or closely following seventh-generation consoles such as the Xbox 360 (16 percent), PlayStation 3 (12 percent) and Wii (10 percent).

Among consumers who stated their primary gaming device is a smartphone, the most common operating system is Android (51 percent), followed by iOS (41 percent) and Windows Phone (six percent).

According to gamers, their purchase choices most often come down to the quality of games (89 percent) on the system or device. Other common reasons gamers flock to a specific device include the price of games (79 percent), ease-of-use (77 percent), price of system (76 percent) and graphics (75 percent).

In terms of the amount of games owned per primary gaming device, the attachment rates are highest for the Sony PSP, followed by gaming PCs and the Xbox 360. Most of these products have been in the marketplace for a significantly longer amount of time than the Xbox One and PlayStation 4, but both of those new consoles are showing strong attachment rates, especially with digital games, so early in their product lifecycles. The PlayStation 4 digital download attachment rate is 57 percent of physical discs (compared to 42 percent for PlayStation 3) and for Xbox One it is 62 percent (compared to 37 percent for Xbox 360).

More than half of gamers (55 percent) indicate they purchased at least one other companion product to improve the gameplay on their primary device. The most common purchases include a television (35 percent) and rechargeable batteries (13 percent).

CEA predicts wolesale revenue to reach 5.2 billion USD in 2014, an increase of 85 percent over 2013. An additional 12 percent growth is projected in 2015, as the surge of home console sales in 2014 stabilize.

CEA also projects total portable console wholesale revenue of 506 million USD in 2014, a seven percent increase over 2013. However, wholesale revenue is expected to fall slightly to 471 million USD in 2015, a seven percent decrease, as the portable console market faces continuous pressure from portable connected devices, such as smartphones and tablets.

Regarding the video game software, CEA projects 13.6 billion USD in revenue for 2014, an increase of 9 percent over 2013, due in part to attachment rates for new consoles. Additionally, revenue for 2015 is projected to be 14.4 billion USD, an increase of six percent over 2014.



Previous
Next
Intel Raises Revenue Expectations Thanks To XP Retirement        All News        ARCHOS Unveils 50c And 50b Oxygen Smartphones
Unity For Playstation Mobile Starting Today     Games News      Angry Birds Epic Now Available Worldwide

Get RSS feed Easy Print E-Mail this Message

Related News
HBO GO Launches on Xbox One
Xbox One Sales Increased
Sony Releases New PS4 Update
Xbox One Update Brings Personalization and TV Features
Latest PS4 Firmware Causes Problems
Microsoft To Add 20nm Processor To New Xbox One
Microsoft Cuts Price Of Xbox One Xbox, Now Available for $349
PS4 System Update Brings USB Music Player, New Home Screen Colors, More
New Xbox One Update Is Rolling Out Today
Xbox One Launches In China
Microsoft Pushes Back Xbox One Debut In China
Xbox One To Debut In China

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2014 - All rights reserved -
Privacy policy - Contact Us .