Saturday, July 02, 2016
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
BMW Group, Intel and Mobileye Team Up to Bring Autonomous Driving to Streets by 2021
Nvidia Says New GeForce GTX 1060 Is Faster Than AMD's Radeon TX 480
Micron To Reduce Workforce Following Slow Third Quarter Results
Apple in Talks to Buy Tidal: Report
U.S. Authorities To Investigate Tesla's Crash in Autopilot Mode
Oracle To Pay HP $3 billion In Itanium Case
ZTE To Invest $180 Million In Tech Start-ups
Alliance Storage Technologies Releases New NETArchive NAS Storage Solution
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Graphics Cards > Latest ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, January 15, 2014
Latest Nvidia Quadro Driver Supports New OpenGL 4.4 Standard


The latest driver release for the Nvidia Quadro family of professional graphics products supports the OpenGL 4.4 specification.

OpenGL remains the most advanced and prevalent cross-platform 2D and 3D API available. The latest version of the standard, OpenGL 4.4, maintains backwards compatibility while allowing programmers to incrementally add features from the OpenGL specification.

Driver 326.29, released on the same day as the Khronos Group's announcement of the new OpenGL 4.4 specification, includes support for OpenGL 4.4 enhancements such as:

- Bindless texture extensions, which provide shaders the ability to access an unlimited number of texture and image resources directly by virtual addresses;

- Sparse texture extensions, which allow for intelligent handling of large textures which are physically larger than the available memory on a GPU;

- Buffer placement control, which enhances memory flexibility and efficiency via the explicit control of buffer position in the graphics and system memory;

- Efficient asynchronous queries, which allow buffer objects to be the direct target of a query, avoiding stalling the graphics pipeline and hindering graphics performance;

- Streamlined porting of Direct3D applications and games through core functions, such as buffer placement control (GL_ARB_buffer_storage), optimized lower precision vertices (GL_ARB_vertex_type_10f_11f_11f_rev), and texture clamping mode (GL_ARB_texture_mirror_clamp_to_edge).

For detailed OpenGL 4.4 specifications, visit the OpenGL page.




Previous
Next
HP Returns To The Smartphone Market With Two Phablets        All News        New Professional Wireless Microphone System From Sony
Nvidia To Launch Titan Black Edition, GTX 790 Graphics Cards     Graphics Cards News      NVIDIA Unveils Tegra K1 192-Core Mobile Chip

Get RSS feed Easy Print E-Mail this Message

Related News
Nvidia Says New GeForce GTX 1060 Is Faster Than AMD's Radeon TX 480
Nvidia To Position The GTX 1060 Against New Radeon RX 480
New Nvidia PCI Express Tesla P100 Is Shipping In Q4
Nvidia GTX 900-series Gets A Price Cut
Nvidia Announces GeForce GTX 950 Free To Play Bundle
Nvidia's GeForce GTX 1080 Launches Wordlwide
Nvidia Enjoys Growth in Its Fiscal First Quarter
NVIDIA GeForce GTX 1080 and GTX 1070 Bring The Pascal Architecture And The GP104 GPU
NVIDIA And Samsung Agree to Settle IP Litigation
Nvidia 2016 GPU Technology Conference Is About Artificial Intelligence
NVIDIA Focuses On GPU Computing With New Software Tools
NVIDIA Quadro M6000 GPUs For Notebooks Released

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2016 - All rights reserved -
Privacy policy - Contact Us .