Monday, May 22, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
LG X Venture Smartphone Will is Built for Adventure
HP Debuts New Premium PC Portfolio Taking On Microsoft's Surface Models
U.S. Remains the Top Market for VR, Followed by Japan
JDI's Electronic Paper Backplane Enables Creation of 600ppi ePaper Displays
Samsung to Showcase 'Stretchable' OLED, Glasses-free 3D OLED At SID 2017
WikiLeaks Says 'Athena' CIA Spying Program Targets All Versions of Windows
Holograms Could be the Future of Near-eye Displays
Samsung Chromebook Pro Available on May 28 For $550
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Graphics Cards > AMD Pro...
Last 7 Days News : SU MO TU WE TH FR SA All News

Friday, October 18, 2013
AMD Provides More Details On Mantle


Last month at its unveiling of the AMD Radeon R9 and R7 Series GPUs, AMD announced a technology called Mantle. Mantle is giving developers low-level access to PC graphics hardware and AMD has today provided more details about it.

According to Ritche Corpus, director of ISV Gaming and Alliances, AMD, the core pronciples of Mantle are:

- A thin driver within the AMD Catalyst software suite that allows applications to speak directly to the Graphics Core Next architecture.

- A Graphics Core Next-enabled graphics chip, such as the AMD Radeon R9 Series, R7 Series or HD 7000 Series GPUs.

- And an application or game engine written to utilize the Mantle SDK, such as the Frostbite 3 engine within Battlefield 4.

Working in concert, these three ingredients provide a complete hardware/software stack that?s able to take advantage of an efficient and low-overhead rendering pipeline. Mantle is described as a graphics language that?s symbiotic with AMD's Graphics Core Next architecture, which developers can use to augment their game engine for ideal performance on that architecture.

At present, each console currently available for purchase on today?s market runs a substantially different graphics architecture from the next. And each of those consoles substantially differs from the graphics hardware available in the latest PC video cards. That?s quite messy for developers.

Graphics Core Next is unifying the console ecosystem (and much of the PC market) under a common graphics architecture. But Mantle is the software remedy for these difficult choices, allowing developers to uniformly work across multiple platforms in a single endeavor?consoles and PCs may be treated equitably.

Mantle is not the initial language with which developers are writing their games on each platform, as some have surmised; the point of Mantle is that it?s easy to reuse, in whole or in part, the development effort expended on the next-generation consoles when bringing the same game to life on the PC. This is because Mantle allows developers to use the same features and programming techniques they are already utilizing for next-gen game consoles. And while the initial iteration of Mantle is intended specifically for PCs, it has been designed from the beginning to be extensible to other platforms as well.

Mantle will also be exposing a large variety of hardware features not currently available in existing graphics APIs. Those features will be used to improve graphics performance and to allow new graphics algorithms to be implemented.

With respect to performance, different graphics architectures yield optimal performance when game code is written in a certain way. There are always multiple routes to achieving a certain graphical effect in the code, but the performance difference between the optimized way and another way can be quite substantial. Today?s graphics APIs still offer the flexibility to take multiple approaches, but none of them will be as efficient as directly accessing the GPU hardware via a minimal abstraction layer, which is what Mantle provides.

Corpus also sad that Mantle is not a replacement for industry-standard APIs like Microsoft?s DirectX. There is and will continue to be a need for graphics programming interfaces and languages that can support a broad range of existing and future GPUs. Mantle complements these programming models by providing new options for those developers looking to extract more from the platforms they spend much of their time working on.

Developers using Mantle are free to implement whatever optimizations they choose to maximize the performance of their game for everyone.

In short, Mantle is a new and better way to bring the code developers are already writing for next-generation consoles to life on the PC. It achieves this by being similar to, and often compatible with, the code they are already writing for those platforms.




Previous
Next
Nvidia Unveils G-SYNC, Gamestream And The GeForce GTX 780 Ti        All News        Lenovo A10 Laptop Runs Android
Nvidia Unveils G-SYNC, Gamestream And The GeForce GTX 780 Ti     Graphics Cards News      Nvidia Dips Into Game Development With GameWorks, Announces New Holiday Bundle

Get RSS feed Easy Print E-Mail this Message

Related News
AMD Radeon RX 560 Released
AMD Financial Analyst Day: Epyc, Ryzen Mobile and PRO, Threadripper and Radeon RX Vega
New Ryzen CPUs and Graphics Processors Boost AMD's Profit
The New Radeon Pro Duo Delivers The Power of Two Polaris 10 GPUs
AMD Radeon RX 500 Series Are Launching
AMD's Highest-Performance 6-Core Ryzen 5 Processors Now Available
AMD Buys Wireless Virtual Reality IP from Nitero
Upcoming AMD Ryzen 5 1600 Seems To Beat Intel Core i7-7700K
Optimizations Promise Up to 30 Percent Performance Uplift in Ashes of the Singularity DirectX 12 Benchmark With AMD Ryzen
AMD Ryzen 5 CPUs For Desktops Launching April 11 Worldwide
AMD Comments On Thread Scheduling, Temperature Reporting Issues On Ryzen CPUs
AMD Previews "Naples" Server Processor, Coming in Q2 2017

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .