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 Home > News > Games > "Halo: ...
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Thursday, September 16, 2010
"Halo: Reach" Sales Hit $200 Million on 1st Day


Microsoft said its new videogame "Halo: Reach" had racked up $200 million in global sales on its launch day, building strong momentum for the November debut of the Xbox 360 maker's new gaming system.

Based on U.S. sales alone, "Halo: Reach" is now the biggest entertainment launch of 2010 in the U.S., eclipsing the three-day opening weekends of Hollywood?s biggest blockbusters like "Iron Man 2," "Alice in Wonderland" and "Toy Story 3" in a single day, Microsoft said.

Tens of thousands of retail stores around the world hosted midnight madness events on Monday night to celebrate the arrival of "Halo: Reach," the biggest installment yet in the blockbuster franchise hailed by the Guinness Book of World Records as the most popular video game series of all time.

The basic version of "Hallo Reach" costs $60, with special editions priced at $80 and $250. Microsoft is also selling a special Xbox console plus the new version of the game for $400. An Xbox normally costs $200 or $300 depending on memory size.

Five new exclusive Kinect games coming from Japanese creators

Earlier today at the open of the Tokyo Game Show in Japan Microsoft also announced Five Exclusive Titles for Kinect for Xbox 360 coming in 2011. From the press release:

codename D (Grasshopper Manufacture, Microsoft Game Studios). From the famed markers of "killer7" and the "NO MORE HEROES" series comes "codename D" from SUDA 51 for Microsoft Game Studios. You must fight for your life to survive an evil amusement park filled with twisted and eerie creatures. With "codename D" for Kinect for Xbox 360, you are the controller as you unleash devastating effects to destroy enemies and objects.

Project Draco (Grounding, Microsoft Game Studios). The director of the cult hits "Phantom Dust" and "Panzer Dragoon" game director Yukio Futatsugi, brings you an epic 3-D flying shooter. With the magic of Kinect for Xbox 360, you will be able to nurture and learn to communicate with your dragon as you develop its skills and train it as a partner in combat. Then join friends on Xbox LIVE to feel the rush of flight as you take to the skies together and experience breathtaking vistas and engage in thrilling battles.

Haunt (NanaOn-Sha, Microsoft Game Studios). Gather friends and family to delve deep into a haunted house dripping with mystery ? you?ll need every ounce of your wit and cunning if you hope to unravel the veil of rumors that hide its darkest secret. Dodge traps and outwit ghosts, ghouls and frights that lurk with glee around each and every corner. Take a deep breath and immerse yourself in ?Haunt,? spooky fun for Kinect for Xbox 360.

Steel Battalion Heavy Armor (Capcom, From Software). This all-new game revives the fan-favorite ?Steel Battalion? series. With the support of Microsoft, Capcom and From Software join forces to bring this groundbreaking collaborative project to Xbox 360. Manhattan, 2082: In a world where computers and almost all modern technology have been lost, the greatest nations of the world continue to battle for supremacy. The American army lands in New York to begin its first big offensive of a long ground war. Soldiers fire from the trenches as scorched bunkers belch black smoke. As comrades continually fall to the unrelenting crossfire of bullets, the Vertical Tanks make their relentless advance. Experience the battlefield as never before with Kinect for Xbox 360.

Rise of Nightmares (SEGA). "Rise of Nightmares" offers a spine-tingling horror experience that uses the innovative new controls of Kinect for Xbox 360 to give players the ultimate fright. Using their whole body, players will experience fear and tension as never before in this exclusive Kinect horror adventure.

Microsoft will begin selling its "Kinect" full-body motion-sensing game system from November 4, while Sony launched its "Move" motion-controlled gaming system on September 15.

Nintendo will sell a new version of its DS handheld device that can play games and show movies in 3D without glasses sometime before March 2011.


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