the majority of today's applications and games are compatible with DirectX
9, the need of benchmark applications that use DX 9 has been brought up.
The benchmark uses the 3D engine (Krass engine) of the Aquanox game.
Unlike synthetic benchmarks Aquamark3 allows benchmarking in
scenario with an engine and art assets representing the complexity of current
state-of-the-art games. The results you get from Aquamark vary from a general
result score (AquaMark Triscore),
each one utilizes different graphical operations. The AquaMark3 benchmark
also delivers scores for specific hardware components as well as an overall
score for the entire system.
The chapters that stresses the Graphics performance are the
In this section we present comparison charts for the following
chapters:High particle count, Vertex and pixel lightning and Massive
- High particle count
This chapter demonstrates a high number
of particles being used for simulating dust and smoke. Each particle is
approximated by a mass point with one degree of freedom for its rotation.
particle system of this test is designed to render a large number of physically
accurately simulated particles as efficiently as possible.
The average fps results of the Aeolus 5900 XT are the same again with the 5900
model. As for this particular test which measures the card performance when
rendering high particle numbers, Aeolus indicated acceptable results.
- Vertex and pixel lightning
objects in this scene show a broad range of different material and lightning
used in modern game engines.
Aquamark3 tests two things: It applies many vertex and pixel shader changes
straining the graphics hardware and its many texture lookups (determining the
lighting contribution and material reflectivity) also strain the Multitexturing
and rasterization components.
This chapter shows clearly the dominance The
GForce FX 5900 XT managed to surpass its rivals with a 52 FPS top score.
Here too the FX 9500 GE is last with 5 FPS back from the next card.
- Massive Overdraw
scene demonstrates the application of the particle system for large explosions.
The test stresses
the graphics hardware by the high overdraw of textured areas as many particles
overlap each other. A huge explosion that is included on this chapter, pushes
the VGA card to the limits. It's really awesome if you imagine the number
of pixels and shaders needed to make such a bombastic scene.
This is an important test, because the explosions in games require much vertex
and pixel processing. In many games when an explosion occurs, this cause
frames to drop suddenly at that particular moment. So this test is a simulation
of what to expect from your card when facing explosions and other similar
effects in games.
The low fps all VGA cards show, proves the complexity of the textures and
lightning effects accumulated on the huge explosion of this test. It is worth
noting that judging by the resulting fps of the previous chapters, ATI cards
a more visible drop down on this chapter. The 26 average fps, the GeForce
series showed are very close to the 28 of the high-end Radeon 9800 XT.
- Aquamark Triscore
The Aquamark Triscore comprises 3 values: the overall system performance,
the performance of the graphics system and the CPU performance. Keep
in mind that this is not the total result of the above tests, but the result
of the whole benchmark process including all 9 chapters.
This score is a sum of all chapters and not just the 3 minor chapters examined.
As you can see AOpen showed the lowest score of all. This in normal since
Aeolus 5900XT has the lower clock speeds. Now let's see it's performance
on a DirectX 8 benchmark - Codecreatures.