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Tuesday, November 13, 2007
Gigabyte GV-NX86S256H

3. TestBed DX9, DX10

- Testbed DirectX9

  • 3D Mark 05 (v1.2.0)

For all the test results we used the default settings of 3DMark05 as following:

  • 3D Mark 06 (v1.1.0)

Again we left all settings in default:

  • F.E.A.R (v1.08)

For all tests, we used the retail version with the v1.08 patch applied. We maxed all details for processor and we disabled Soft Shadows. AA/AF were set accordingly to each test.

  • Prey (v1.2.0)

We used the retail version with the v1.2.0 patch applied. For all tests we used hocbench with Guru3D timedemo

  • Half Life 2: Episode 2

  • Company Of Heroes (v1.7.1)

COF offers a build-in benchmark that was used to measure the performance of each graphic card. All visual quality settings are maxed out:

  • Lost Planet: Extreme Condition DX9 Demo

In order to benchmark graphic cards, we used the Demo version that includes a "Performance Test" function. There are two test results from two different animated courses that being reported as "Snow" and "Cave":

We used the following visual settings for all tests:

  • Unreal Tournament III Demo

We set maximum details under game preferences:

and used the Unreal Tournament III benchmark utility to measure the performance of each graphic card in several timedemo. Note that bSmoothFrameRate  was set to FALSE to disable frame-rate smoothing/ limiting.:

  • Crysis Demo

We used the build-in benchmark and set all details are set to HIGH

- Testbed DirectX10

  • Company Of Heroes (v1.7.1)

  • Lost Planet: Extreme Condition DX10 Demo

  • Call Of Juarez DX10 Demo

We used the build-in benchmark and we maxed out shadow details.

  • Crysis Demo

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