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Tuesday, November 13, 2007

3. DirectX TestBed

- Testbed DirectX9

  • 3D Mark 05 (v1.2.0)

For all test results we used the default settings of 3DMark05 as follows:

  • 3D Mark 06 (v1.1.0)

Again we left all settings in default:

  • F.E.A.R (v1.08)

For all tests, we used the retail version with the v1.08 patch applied. We maxed out all details for processor and we disabled Soft Shadows. AA/AF were set accordingly to each test.

  • Prey (v1.2.0)

We used the retail version with the v1.2.0 patch applied. For all tests we used hocbench with Guru3D timedemo

  • Half Life 2: Episode 2

  • Company Of Heroes (v1.7.1)

COF offers a build-in benchmark that was used to measure the performance of each graphic card. All visual quality settings are maxed out:

  • Lost Planet: Extreme Condition DX9 Demo

In order to benchmark graphic cards, we used the Demo version that includes a "Performance Test" function. There are two test results from two different animated courses that being reported as "Snow" and "Cave":

We used the following visual settings for all tests:

  • Unreal Tournament III Demo

We set maximum details under game preferences:

and used the Unreal Tournament III benchmark utility to measure the performance of each graphics card in several timedemo. Note that bSmoothFrameRate  was set from TRUE to FALSE to disable frame-rate smoothing/ limiting:

  • Crysis Demo

We used the build-in benchmark and all details were set to HIGH.

- Testbed DirectX10

  • Company Of Heroes (v1.7.1)

  • Lost Planet: Extreme Condition DX10 Demo

  • Call Of Juarez DX10 Demo

We used the build-in benchmark and we maxed out the shadow details.

  • Crysis Demo

We used the build-in benchmark while all details are set to VERY HIGH.

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