3DMark05 - Page 04
With 3DMark05, Futuremark continues the tradition in its benchmarking software by providing a state-of-the-art Microsoft ® DirectX ® 9 3D performance benchmark.
3DMark05 is an all new 3DMark version taking the most out of Microsoft's DirectX
9. The previous version 3DMark03, did a nice introduction into this level
of technology. However 3DMark03 used DirectX 9 specific features in a limited
manner, because fully supporting hardware
was rare at the time of its launch. In contrast, 3DMark05 requires DirectX
9 hardware with full support for at least Shader Model 2, and takes shader
usage to never before seen levels.
Just like its predecessors, 3DMark05's point system is set so that at the moment
of release, the high-end VGA cards available in stores can only score around
5000 3DMarks, whereas the worst card that meets the programs requirements yields
a score of 1000.
Game Test 1 - Return to Proxycon
Being the sequel to the "Battle of Proxycon" from
3DMark03, in "Return to Proxycon" we're
once again set in space and the battle continues as space pirates invade
a cargo ship in order to take control of its valuable cargo.
This test, tries to simulate a future first-person shooter game with all the high details that entails. The dynamic shadows, high-detailed environment and advanced lighting techniques ensure that under normal circumstances, no recent card can run it with decent frame rates.
You can see that the X600XT faired better than the other
two cards. Of course, we did not get the same difference we would expect
but in this benchmark, even the slightest difference is very important.
Game Test 2 - Firefly Forest
A forest gets filled with magic fireflies in the night. The moon is nearly full, illuminating the forest with a bluish faint light. The magic fireflies have flickering bright green lights that playfully move around the forest.
This scene is a nice example of a smaller scale outdoor scene with rich vegetation. Immediate visibility is not so far, and there is a skybox surrounding the whole scene.
A large number of trees with their branches swinging separately, and dense vegetation being dynamically distributed according to the camera movements, make this test the most demanding of the three.
As the most demanding game test, the difference in the resulting
fps is as expected, small. We couldn't help but count the frames
by hand while staring in awe at the excellent graphics of "Firefly forest".
Game Test 3 - Canyon Flight
A Jules Verne type airship flies through a canyon guarded
by a dangerous sea monster. The airmen defend their ship using heavy cannons,
but these seem to have no effect on the huge sea monster.
Finally the crew manages a narrow escape using the 'last resort' afterburners
of the airship.
This scene is fairly complex with large areas of
water reflecting the high canyon walls. The water is actually one of the
key points of interest in this scene. The water not only does realistic
looking reflections and refractions, it has a depth fog, making the sea
monster swimming under the airship actually look deep down in the water.
The air in this scene also uses
a volumetric fog, making distant cliffs of the canyon look really far
Here, the Powercolor X600 XT ran the games almost 3 fps faster.
Hopefully, this will help it in acquiring a larger 3DMarks score than the
3DMarks on 3DMark05 are now calculated by the following formula:
(Game Test 1 * Game Test 2 * Game Test 3)^0.33 * 250
That's basically the geometric mean of the total frames in
each game multiplied by 250. This means that all game tests are now equal.
Let's see our result for the X600:
The X600 managed to stay clear of the lowest limit of
1000 3DMarks, but still, it's really a long road to the 5000 3DMarks an