Friday, October 24, 2014
Search
  
Most Popular
Hardware Reviews
Graphics Cards
WEB Reviews
Seagate Enterprise Capacity 3.5 V.3 4TB SAS 6Gb/s HDD Review
OCZ Vector 256GB SSD Review @ Custom PC Review
Gigabyte F2A85XM-D3H
NZXT Phantom 630
Auvio Bluetooth Portable Speaker Review
Corsair H90 CPU Cooler Review
BIOSTAR Hi-Fi Z77X (Intel Z77) Motherboard Review
Noctua NH-L9i Cooler Review on Technic3D
Breaking News
HP Broadens Moonshot Portfolio With Intel-powered Models
Microsoft To Keep Nokia Brand For Low-end Smartphones
LG Introduces Its First Octa-Core Application Processor
Cloud and Surface 3 Drive Microsoft's Revenue
Micron Urges Investors To Reject TRC Capital's Unsolicited Tender Offer
Facebook Returns To Chat Roots With Rooms App
Sony SmartWatch 3 And LG G Watch R Are Rolling Out With Updated Android Wear Software
New Nvidia Driver Enable DSR On Older Graphics Cards
Home > Hardware Reviews > Graphics Cards

Friday, November 05, 2004
PowerColor X600XT

4. 3DMark05

3DMark05 - Page 04

With 3DMark05, Futuremark continues the tradition in its benchmarking software by providing a state-of-the-art Microsoft ® DirectX ® 9 3D performance benchmark.
3DMark05 is an all new 3DMark version taking the most out of Microsoft's DirectX 9. The previous version 3DMark03, did a nice introduction into this level of technology. However 3DMark03 used DirectX 9 specific features in a limited manner, because fully supporting hardware was rare at the time of its launch. In contrast, 3DMark05 requires DirectX 9 hardware with full support for at least Shader Model 2, and takes shader usage to never before seen levels.
Just like its predecessors, 3DMark05's point system is set so that at the moment of release, the high-end VGA cards available in stores can only score around 5000 3DMarks, whereas the worst card that meets the programs requirements yields a score of 1000.

Game Test 1 - Return to Proxycon

Being the sequel to the "Battle of Proxycon" from 3DMark03, in "Return to Proxycon" we're once again set in space and the battle continues as space pirates invade a cargo ship in order to take control of its valuable cargo.

 

 

This test, tries to simulate a future first-person shooter game with all the high details that entails. The dynamic shadows, high-detailed environment and advanced lighting techniques ensure that under normal circumstances, no recent card can run it with decent frame rates.

 

You can see that the X600XT faired better than the other two cards. Of course, we did not get the same difference we would expect in regular games but in this benchmark, even the slightest difference is very important.

Game Test 2 - Firefly Forest

A forest gets filled with magic fireflies in the night. The moon is nearly full, illuminating the forest with a bluish faint light. The magic fireflies have flickering bright green lights that playfully move around the forest.

This scene is a nice example of a smaller scale outdoor scene with rich vegetation. Immediate visibility is not so far, and there is a skybox surrounding the whole scene.

A large number of trees with their branches swinging separately, and dense vegetation being dynamically distributed according to the camera movements, make this test the most demanding of the three.

 

As the most demanding game test, the difference in the resulting fps is as expected, small. We couldn't help but count the frames by hand while staring in awe at the excellent graphics of "Firefly forest".

Game Test 3 - Canyon Flight

A Jules Verne type airship flies through a canyon guarded by a dangerous sea monster. The airmen defend their ship using heavy cannons, but these seem to have no effect on the huge sea monster. Finally the crew manages a narrow escape using the 'last resort' afterburners of the airship.

This scene is fairly complex with large areas of water reflecting the high canyon walls. The water is actually one of the key points of interest in this scene. The water not only does realistic looking reflections and refractions, it has a depth fog, making the sea monster swimming under the airship actually look deep down in the water. The air in this scene also uses
a volumetric fog, making distant cliffs of the canyon look really far away.

 

Here, the Powercolor X600 XT ran the games almost 3 fps faster. Hopefully, this will help it in acquiring a larger 3DMarks score than the other two.

Final Score

 3DMarks on 3DMark05 are now calculated by the following formula:

(Game Test 1 * Game Test 2 * Game Test 3)^0.33 * 250

That's basically the geometric mean of the total frames in each game multiplied by 250. This means that all game tests are now equal.
Let's see our result for the X600:

The X600 managed to stay clear of the lowest limit of 1000 3DMarks, but still, it's really a long road to the 5000 3DMarks an X800 would earn.




Get RSS feed Easy Print E-Mail this Message


 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2014 - All rights reserved -
Privacy policy - Contact Us .