1. Introduction, specifications
MSI
is a well known graphics card manufacturer that releases its own design
of Nvidia's/ATI's cards, compared to other manufactures. Recently a
friend of mine decided to build a new game rig with a
reasonable cost and good performance. I suggested him Nvidia's 8600GTS
series and after his search, he bought MSI's proposal. At first
glance, we don't find many differences compared to other 8600GTS
series, apart from the fact that this "baby" comes pre-over clocked in
both GPU and memory. What can you expect from MSI's
NX8600GTS-T2D256E-HD-OC?
NVIDIA® GeForce® 8 series graphics processing units (GPUs) redefine
the PC gaming experience. With a revolutionary unified architecture and
full support for Microsoft® DirectX® 10 games, GeForce 8 series GPUs
deliver unprecedented performance, extraordinarily detailed
environments, and film quality game effects. Below is a table that
illustrates the main differences between the various GeForce 8 series
GPUs:
|
GeForce
8800 Ultra |
GeForce
8800 GTX |
GeForce
8800 GTS |
GeForce
8600 GTS |
GeForce
8600 GT |
GeForce
8500 GT |
GeForce
8400 GS |
Core Clock (MHz) |
612 |
575 |
500 |
675 |
540 |
450 |
450 |
Shader Clock (MHz) |
1500 |
1350 |
1200 |
1450 |
1190 |
900 |
900 |
Memory Clock (MHz) |
1080 |
900 |
800 |
1000 |
700 |
400 |
400 |
Memory Amount |
768MB |
768MB |
640MB or
320MB |
256MB |
256MB |
256MB |
256MB |
Memory Interface |
384-bit |
384-bit |
320-bit |
128-bit |
128-bit |
128-bit |
64-bit |
Memory Bandwidth (GB/sec) |
103.7 |
86.4 |
64 |
32 |
22.4 |
12.8 |
6.4 |
Texture Fill Rate (billion/sec) |
39.2 |
36.8 |
24 |
10.8 |
8.64 |
3.6 |
3.6 |
The GeForce 8600 GT and 8600 GTS are essentially the same product, with the only difference being the core and memory clock frequencies.
- MSI NX8600GTS-T2D256E-HD-OC
The
MSI NX8600GTS-T2D256E-HD-OC features 256MB of memory, a core clock of
700MHz and a memory frequency of 2.10GHz, which is slight higher than
what generic 8600GTS cards offer. The retail package has all the
needed logos and users can buy this product at the retail price of 145Euro (+ shipping). MSI offers several different versions of 8600GTS series, each with different features and retail or bulk options.
MSI NX8600GTS-T2D256E-HD-OC comes bundled with the Company Of Heroes real-time strategy (RTS) computer game.
The OC logo on the front indicates that this version is faster than other generic 8600GTS cards:
Unpacking the box contents...
There are many cables inside including DVI to HDMI adaptor and of
course an HDMI cable. This card can be used with the newest LCD
televisions for sure.
Company Of Heroes retail game is included. Yep! The full version!
The card is rated as full sized and will take two slots of your system.
Looking at the side, we can see how big the cooling system is, the
overall board design comes from MSI and is different than other 8600GTS
cards. What's rather also not very pleasant, is that the card is longer
than other 8600GTS cards and this might be an issue with some cases. We
can also see the SLI connector.
The card at the back features two (x2) DVI-D outputs and one TV-out
output. HDCP is supported and you can output HD content to your
TV/monitor.
Despite to the usual 8600GTS, MSI's proposal uses the old molex power connector:
- Full specification
Graphics Engine |
GeForce™ 8600GTS |
Video Memory |
256MB GDDR3 |
Engine Clock |
700MHz |
Memory Clock |
2.00GHz (2x1050MHz DDR3) |
Memory Interface |
256-bit |
Max Resolution |
2048 X 1536 |
Bus Standard |
PCI Express x16 |
HDTV Output |
Yes, S-Video to HDTV Out |
VGA Output |
Yes, With DVI-VGA adaptor |
TV Output |
Yes, S-Video to Composite |
Dual DVI Output |
Yes |
Adapter/Cable Bundled |
2x DVI to VGA adapter
1x HDTV-OUT adaptor
|
Software Bundled |
1x CD-ROM (Company Of Heroes)
1x CD-ROM (Utilities & Driver)
|
2. The test PC
Using Everest Ultimate Edition 2007 we can see more specifications of the card:
All test conducted with the same PC setup:
- Motherboard: Asus M2N32 WS Pro Bios 1601 (Nvidia 590SLI AMD)
- Processor: AMD Athlon X2 4600+
- Case: Thermaltake Soprano
- Power Supply: OCZ GameXStream GXS600 SLI-Ready
- Memory: 2x1GB Crucial PC2-8000 (400MHz@ 4-4-4-8-2T)
- HDD: WD 200JB 7200RPM
- Monitor: Viewsonic 19" LCD VP930b (1280x1024 resolution)
- Windows XP SP2 with all the latest updates installed
- Windows VISTA 32bit with all the latest updates installed (+Nvidia suggested patches)
- DirectX November 2007
- Nvidia Forceware series v169.04 with the following settings
With the 8800 series, the 3D control panel has some minor changes. User can now set the AA mode,
and select up to 16x, even with a single card:
We used many games and applications to evaluate each VGA card's performance, we will separate them in two categories:
DirectX 9
- 3D Mark 05 (v1.2.0)
- 3D Mark 06 (v1.1.0)
- F.E.A.R (v1.08)
- Prey (v1.2.0)
- Half Life 2: Episode 1
- Half Life 2: Episode 2
- Company Of Heroes (v1.7.1)
- Lost Planet: Extreme Condition DX9 Demo
- Unreal Tournament III Demo
- Crysis Demo
DirectX10
- Company Of Heroes (v1.7.1)
- Lost Planet: Extreme Condition DX10 Demo
- Crysis Demo
- Call Of Juarez DX10 Demo
3. DirectX TestBed
- Testbed DirectX9
For all test results we used the default settings of 3DMark05 as follows:
Again we left all settings in default:
For all tests, we used the retail version with the v1.08 patch
applied. We maxed out all details for processor and we disabled Soft
Shadows. AA/AF were set accordingly to each test.
We used the retail version with the v1.2.0 patch applied. For all tests we used hocbench with Guru3D timedemo
- Company Of Heroes (v1.7.1)
COF offers a build-in benchmark that was used to measure the
performance of each graphic card. All visual quality settings are maxed
out:
- Lost Planet: Extreme Condition DX9 Demo
In order to benchmark graphic cards, we used the Demo version that
includes a "Performance Test" function. There are two test results from
two different animated courses that being reported as "Snow" and
"Cave":
We used the following visual settings for all tests:
- Unreal Tournament III Demo
We set maximum details under game preferences:
and used the Unreal Tournament III benchmark utility to measure the
performance of each graphics card in several timedemo. Note
that bSmoothFrameRate was set from TRUE to FALSE to disable
frame-rate smoothing/ limiting:
We used the build-in benchmark and all details were set to HIGH.
- Testbed DirectX10
- Company Of Heroes (v1.7.1)
- Lost Planet: Extreme Condition DX10 Demo
We used the build-in benchmark and we maxed out the shadow details.
We used the build-in benchmark while all details are set to VERY HIGH.
4. 3D Mark05 Hall Of Fame
Before starting our test, lets find out where the MSI 8600GTS OC
edition stands in terms of absolute power compared with other models
and SLI setups. In 3D Mark 05, we got a score of 11685 that places the
card in the middle, behind the Asus 8600GTS Top. We have to remind you
that Asus 8600GTS Top is clocked higher in both GPU/core so it should
perform better in all tests.
Passing to 3D Mark 06, MSI 8600GTS OC performed better than the Asus
8600GTS Top, with a difference of only 48 points, which can be
explained from the different Forceware driver revision.
5. Scalability AA/AF
Looking at all the tested 8600GTS clocks, we could expect similar
performance, especially under the various anti-aliasing and anisotropic
filtering modes. How well this card can perform with up to 16xQ AA?
First lets see how F.E.A.R. performance is affected from the various
AA/AF modes.
The performance of all tested 8600GTS cards seem to be the same.
Despite the fact that the Asus 8600GTS Top is clocked higher than other
tested cards, after 2x AA, we had the same performance from all graphic
cards. The same results are noticed in Prey. We see an almost linear
drop at performance level as anti-aliasing is increasing. At 4xAA we
have 48FPS which is very good.
More demanding games with more details will have a decreased
performance if you decide to enable anti-aliasing. Company Of Heroes
after 2x AA stretches the system and while the game is an RTS, users
might want to avoid enabling AA. The performance of all tested graphics
cards is almost the same.
6. Benchmarks - DX9
Now its time to see how the graphics card performs under various games.
The Crysis demo showed that 8600GTS series need to lower the
visual details or the resolution in order to get a decent frame rate.
Despite the low frame rates, the game was playable at 1280x1024 with
all details set to HIGH. The MSI 8600GTS OC card scores an average of
13.66FPS rendering speed, while the Asus EN8600GTS Top was faster with
14.34FPS.
Passing to Half Life 2 Episode 2, the difference between the Asus
EN8600GTS Top and the MSI 8600GTS OC was very small, down to a
single FPS.
All tested 8600GTS graphics cards, had exactly the same performance in Lost Planet...
Lastly, in Unreal Tournament 3 the MSI 8600GTS OC performed very good with an average of 60FPS, with all details maxed out.
Below we can find in details, the average performance for each graphic card under the various sub-benchmark.
7. Benchmarks - DX10
Passing to DX10 and VISTA (32bit), things were
somewhat difficult for most of 8600GTS based cards. We tried to
max out every detail that each game/benchmark offered and get an idea
of the worst case scenario.
Company Of Heroes offers D3D10 shader support and the game is really
stunning. At this benchmark, MSI 8600GTS OC performed higher than both
Gigabyte 8600GTS Passive and Asus EN8600GTS Top.
Call Of Juarez is one of the first titles with full DX10 support.
The Benchmark gives rather low frame rates for all tested cards.
Under VISTA and DX10, users can enable Very High details for Crysis. That implies a massive performance hit, since most cards performed
50% less compared to what we got under the DX9 benchmarks with all
details set to HIGH.
Lastly, Lost Planet is also affected when all details are maxed out.
We don't suggest enabling both HDR & High details since the result
is rather unplayable with an 8600GTS card series.
8. Overclocking, final thoughts
- Overclocking/Noise/Heat
We used RivaTuner v2.0.6 to overclock the MSI 8600GTS OC card up to
734/1572/1124 (core/shader/memory) frequencies. This were the best
results we got and at the same time, the card was 100% stable in Crysis
benchmark. We noticed a very small performance gain, especially in
3D Mark 05 and 3D Mark 06...
The most noticeable negative of MSI 8600GTS OC is the fact that its
fan works at full speed all the time. We didn't liked this since the
fan was noisy and this is also confirmed after looking at MSI's
website: "...This VGA card cannot support smart FAN function so that is why it will always run at full speed...".
- Conclusion
MSI
has a long tradition and good reputation among enthusiast users for a
very good performance/price ratio in their products. The Nvidia 8600GTS
series offers good gaming performance in most current games and at the
same time proper price for the entry level user. MSI introduces its own
solution with the codename "NX8600GTS-T2D256E-HD-OC" that has higher
core/memory clocks. Moreover it offers a DVI to HDMI adapter and an
HDMI cable, that usually other manufacturers don't give. Lastly,
Company Of Heroes RTS game title is included to give you a first idea
of the graphics card's performance and abilities.
Passing to the benchmarks, in most tests, it performed more or less
as the other tested Nvidia based 8600GTS cards. Due to its slight lower
clocks than the Asus EN8600GTS Top got the second place, at least under
DirectX9 games. We didn't saw any difference when we passed to
DirectX10 games (with maximum level od details). The best news is that
the price is much lower than other graphics cards, with a retail
price of 145€! Both Gigabyte 8600GTS Passive and Asus
EN8600GTS Top cost more so that means it has the best performance/price
ratio. Concluding this review, we don't have any negative for MSI's
8600GTS solution, unless you have a serious problem with the
noise that this cards produces...