AMD announced its strategy to enable visually stunning games and multimedia content optimized for handheld devices powered
by AMD?s next-generation graphics technologies.
AMD is introducing a suite of
tools to help content creators jumpstart the development of
applications for handheld devices based on OpenVG 1.0 and OpenGL ES
2.0 industry standards and AMD?s patented Unified Shader
Architecture. AMD is working with content developers now in
preparation for the arrival of phones powered by AMD?s
next-generation graphics technologies expected next year.
AMD?s upcoming graphics technologies will be
made available to handset manufacturers through discrete media
processors as well as through IP licensing agreements with
semiconductor suppliers. These technologies will include support
for both the OpenVG 1.0 and OpenGL ES 2.0 graphics standards, and
will incorporate the same AMD patented Unified Shader Architecture
that drives the visual experience behind the Microsoft Xbox 360
video game and entertainment system. AMD has launched a
comprehensive suite of tools that includes RenderMonkey, a shader
development tool to help developers create visually compelling
characters and environments. The RenderMonkey tools for PC and
console game development are an integral part of the development
process for leading game developers worldwide. RenderMonkey 1.7
adds support for mobile content development including full OpenGL
ES 2.0 shader support.
In addition to offering new tools, AMD will make available
emulation environments and development kits to help developers
create, test and tune their applications before next-generation
handheld devices become available.