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NVIDIA today provided more details about its financial results or the first quarter of fiscal 2015, ended April 27, 2014, following last week's report, which was released earlier as a preliminary draft had been inadvertently emailed to an internal distribution list.
Figures contained in last week's release are unchanged --
NVIDIA reported revenue of $1.103 billion, up 16 percent from a year earlier and down 4 percent from $1.144 billion in the previous quarter.
Non-GAAP earnings for the quarter were 29 cents a share.
"First quarter results benefited from gains in PC gaming and our continued progress in the data center and cloud," said Jen-Hsun Huang, president and chief executive officer of NVIDIA. "Nearly 600 enterprises worldwide are now evaluating GRID, our virtual GPU server platform. VMware announced support for GRID to enable GPU-accelerated enterprise virtualization. And with IBM, Dell and HP now selling our GPUs in their high-volume servers, we expect large-scale data centers to be a significant source of growth."
Revenue
for
the
first
quarter
of
fiscal
2015
reflects
strength
in
Nvidia's
GPU
sales
for
GeForce
GTX
desktop,
as
well
as
NVIDIA
GRID
and
Tesla
for
datacenter
and
high
performance
computing,
along
with
Tegra
Processor
sales
for
mobile
devices
and
automobile
infotainment
systems.
Nvidia said that the
sequential
decline
of
4
percent
represents
a
seasonal
volume
decrease
in
our
desktop
and
notebook
GPUs,
partially
offset
by
continued
strong
demand
for
high
‐
end
GTX
GeForce
desktop
and
notebook
GPUs.
Tegra
Processor
sales
also
increased
sequentially,
led
by
auto
infotainment
systems
and
embedded
devices.
During the
first
quarter
of
fiscal
2015, Nvidia's
GPU
business
grew
year
over
year
to
$898
million,
up
$112
million
or
14
percent.
High
‐
end
GeForce
GTX
GPUs
for
desktops
and
notebooks
grew
57
percent,
fueled
by
continued
demand
for
gaming
GPUs
and
the
newly
released
GeForce
GTX
750
series,
Nvidia's
first
Maxwell
‐
based
GPUs.
Desktop
GPU
demand
was
strong
in
all
key
markets,
including
China,
the
U.S.,
and
Europe.
Revenue
from
notebook
GPUs
decreased
as
overall
notebook
shipments
contracted;
however,
high
‐
end
notebook
GPU
volume
grew,
reflecting
continued
demand
for
gaming
notebooks.
Quadro
revenue
increased
amid
demand
from
designs
in
all
major
OEM
desktop
and
mobile
workstations.
GRID
sales
were
up
strongly
from
the
prior
year’s
initial
quarter
of
sales.
Tesla
for
high
performance
computing
was
up
as
a
result
of
some
large
wins.
Nvidia's
GPU
business
declined
5
percent,
or
$49
million,
sequentially.
Continued
strength
in
the
GeForce
GTX
GPU
sales
for
the
gaming
segment
was
more
than
offset
by
seasonal
decline
in
desktop
market.
Notebook
GPUs
fell
in
line
with
the
overall
market
for
notebooks
and
manufacturers’
mix
changes.
Tesla
and
GRID
revenue
was
driven
by
continued
GPU
acceleration
opportunities,
VDI
deployments
supporting
Citrix,
as
well
as
streaming
gaming
with
service
providers.
The
Tegra
Processor
business
grew
35
percent
year
over
year,
led
by
increased
volumes
for
mobile
and
auto
infotainment
systems.
Increased
Tegra
mobile
sales
were
driven
by
strong
growth
in
smartphone
SOCs,
partially
offset
by
stronger
volumes
of
Android
tablet
SOCs
in
the
prior
year
quarter.
Revenue
from
Tegra
processors
for
automobiles
grew
over
60
percent,
while
revenue
associated
with
game
consoles
and
embedded
devices
decreased
.
The
sequential
growth
of
6
percent
in
Tegra
Processor
business
was
led
primarily
by
increased
volumes
for
auto
infotainment
systems
and
embedded
devices.
License
revenue
from
Nvidia's
patent
license
agreement
with
Intel
was
$66
million.
For the second quarter of fiscal 2015, Nvidia expects
its revenue is expected to be $1.1 billion, plus or minus two percent. GAAP and non-GAAP margins are expected to be approximately 53.7 percent and 54.0 percent, respectively.
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