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Wednesday, March 28, 2012
 Adobe Releases AIR 3.2 And Flash Player 11.2
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Message Text: Adobe has released Adobe AIR 3.2 with Stage3D hardware accelerated rendering for iOS and Android platforms and Flash Player 11.2, which brings premium features for gaming.

Adobe AIR 3.2 brings the most advanced Flash technology to iPhone/iPad (iOS) and Android phones and tablets. AIR 3.2 introduces Stage3D graphics technology for iOS and Android, enabling great visuals with 1000x faster native GPU rendering performance in mobile devices.

With the new software, developers can use the same code and Stage3D APIs as they can use to build desktop browser games with Flash Player. It natively supports mobile capabilities like multitouch, camera/mic, accelerometers and NFC payments to iOS Game Center with extensions.

Flash Player 11 introduced Stage3D on the desktop, and it already brings cinematic 2D and 3D graphics to users whether they're using Chrome, Firefox, Internet Explorer, or Safari.

Flash Player 11.2 adds new core features for gaming, including mouse lock, relative coordinates, and right and middle - click support. Combined with Stage3D, developers will have the chance to build greater games in the browser, whether a first-person shooter or a real-time strategy game using infinite map scrolling. It also extends hardware driver support back to 2008, enabling full hardware acceleration on more computers than ever.

Flash Player 11.2 also adds automatic background updates for Windows, along with a new multithreaded video decoding architecture for smooth playback of full HD video.

In addition to new core features in Flash Player 11.2, Adobe announced a new tier of Flash Player premium features for gaming. These premium features will allow developers to deliver console quality games. These also allow Adobe to open up Flash Player to a supported third party ecosystem of gaming middleware, bringing together specialized game development tools with the reach of Flash Player.

Domain memory helps advanced compilers such as the upcoming new Adobe "Alchemy" compiler enable high-performance, sandboxed execution of cross-compiled C/C++ code in Flash Player. ActionScript developers can take advantage of hundreds of existing optimized C/C++ code libraries in their games. C/C++ game developers can bring their entire native game or game engine to the Flash Platform. Starting today, developers can apply to join the new Alchemy prerelease program.

Using premium features - Stage3D hardware acceleration in combination with domain memory - allows console-quality game engines to run across browsers with high performance in Flash Player. The premium features also allow developers to take advantage of specialized game tools to build their games for Flash Player. For example, the collaboration with Unity Technologies that Adobe announced today means that Unity customers will be able to license premium features to publish web-based 3D games with the reach and power of Flash Player and Stage3D.
 
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