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Tuesday, March 8, 2005
NVIDIA expands comprehensive toolkit for game developers
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NVIDIA announced the immediate availability of the NVIDIA Developer Toolkit, a
comprehensive suite of cutting-edge content creation, code integration, performance analysis,
and educational resources for game developers.
Designed to make it easier for game developers to take advantage of the latest advancements
in graphics hardware technologies, the NVIDIA Developer Toolkit can be downloaded for free at
http://developer.nvidia.com.
The Company also announced the arrival of ?GPU Gems 2: Programming Techniques for
High-Performance Graphics and General-Purpose Computation,? the sequel to one of the
definitive source books for programming tips and techniques. Published by Addison-Wesley
and written by experts in real-time graphics programming, ?GPU Gems 2? provides
programmers with tips and techniques for creating advanced visual effects, as well as valuable
development strategies for managing complex scenes leveraging the power and feature set of
today?s graphics processing units (GPUs). The hardcover, 880-page book carries a suggested
retail price of $59.99 (USD) and is now available at Amazon, Barnes & Noble, and the
Addison-Wesley Web sites.
Tools and resources featured in the NVIDIA Developer Toolkit include:
- NVIDIA SDK 9.0, a collection of hundreds of code samples, effects, plug-ins, and
whitepapers for developers working with latest-generation NVIDIA GPUs;
- NVPerfHUD 3, an advanced performance analysis tool for Microsoft DirectX 9-based
applications to provide developers with the ability to freeze applications and get detailed
information about the graphics pipeline for each scene;
- NVShaderPerf, a performance analysis tool that delivers shader performance metrics for
Microsoft DirectX and OpenGL? applications across NVIDIA GPUs;
- FX Composer 1.6, an integrated development environment for creating, debugging and tuning
high performance shaders. Real-time preview and optimization features make it easy for
programmers and artists to create unique visual effects, such as those enabled by Shader
Model 3.0. |
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