Sunday, March 26, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Apple Wins Design Patent Case In China
Uber Suspends Self-driving Car Program After Arizona Acident
LG's Mobile Payment Service Coming Soon
Samsung Backs Away From Restructuring Plan, Gears Up For Galaxy S8 Release
Microsoft Delivers Telemetry-free Windows 10 To China
Samsung Plans To Release New Curved TVs
ASUS STRIX GD30 Gaming Desktop Released
New Alcatel A30 and Moto G5 Plus Available On Amazon
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Games > Intel D...
Last 7 Days News : SU MO TU WE TH FR SA All News

Thursday, March 28, 2013
Intel Delivers New Haswell-related Developer Tools for Gaming, Media at GDC 2013


Intel today announced several tools and initiatives targeted at software developers, including new rendering extensions for Intel HD Graphics and the Intel Graphics Performance Analyzers toolset.

Debuting at GDC 2013 were new graphics capabilities for forthcoming Intel HD Graphics platforms that are accessible through DirectX extensions. The first of these extensions, called PixelSync, provides access to underlying hardware that allows programmers to properly composite partially transparent pixels without the need for an expensive sorting operation. This capability will allow developers to more realistically render smoke, hair, windows, foliage, fences and other complex geometry and natural phenomena.

"The artists working on 'Grid2' have been requesting this type of effect for years, and prior to this, it wasn't possible to achieve it at a reasonable cost," said Clive Moody, senior executive producer at Codemasters Racing. "The fact that this capability will be available to millions of consumers on forthcoming 4th generation Intel Core processors is very exciting to us."

InstantAccess, the second new extension, works by allowing physical memory to be written and read from either the CPU or from the built-in Intel HD Graphics.

These real-time rendering extensions are being released in advance of the launch of Intel?s newest generation of Core processors in order to give developers extra time to begin incorporating them into their products. Initially, these extensions are available through Intel?s implementation of DirectX and on Intel 4th gen Core platforms only (Haswell).

HandBrake, one of the most popular open source video transcoders, is being accelerated using Intel Quick Sync Video ? dedicated hardware built into the latest Intel Core processors. Intel and the HandBrake team are showcasing the new HandBrake optimized for Intel Quick Sync Video at GDC.

Intel's suite of graphic and game development tools, Intel Graphics Performance Analyzers (Intel GPA), has also been updated to further help developers analyze and optimize performance on games, media and other graphic-intensive applications on Intel Core processor-based platforms with HD Graphics or on Intel Atom processor-based Android phones. Intel GPA 2013 R1 includes a Geometry Viewer with support for shader stages that aid developers in debugging performance bottlenecks. Other enhancements include additional Android support and platform updates for developers working with the latest Intel processors.

In addition, Intel has made available the production release of the Intel Perceptual Computing Software Development Kit (SDK) 2013. With this release, developers can now make their applications available commercially. When used with the Creative Interactive Gesture Camera, the Intel Perceptual Computing SDK 2013 enables developers to add human-like interaction to computers in the form of close-range finger or hand-tracking, speech recognition, facial analysis and augmented reality that has applications for gaming and beyond.

Intel also announced the 2013 version of its Intel Level Up Contest through which it continues to encourage game developer innovation. Entries will be judged by a panel of game industry luminaries, and once again the winning entries will have a chance to win a publishing contract from contest co-sponsor Valve Corporation.

In addition, Intel is launching the second phase of the million-dollar Intel Perceptual Computing Challenge, and announced the winners of phase one. Now through September 2013, developers in 16 countries will compete in phase two for more than $800,000 in prizes in categories including Perceptual Gaming, Productivity, Creative User Interface and Open Innovation.


Previous
Next
Intel Discloses Details Of Upcoming Haswell-based Ulrtabooks        All News        Nvidia Introduces The FCAT Frame Capturing Tool
Edge Tablet To Integrate Steam     Games News      Mozilla Brings Gaming Into The Browser

Get RSS feed Easy Print E-Mail this Message

Related News
Intel Launches Bug Bounty Program
Intel To Buy Mobileye For About $15 Billion
Intel Security releases EFI rootkit checker Following WikiLeaks Reports
Second Generation Second Intel Rack Scale Design Showcases Storage Resource Pooling
Intel Showcases 5G Advancements at 2017 Mobile World Congress
Intel Announces 5G Mobile Trial Platform, New Atom And Xeon Processors
Intel Optane Memory Products Will Run Only On Systems With 7th Generation Intel Processors
Intel Is Offering New Integrated and Automated Security Solutions
Intel Unveils New FPGA for Industrial and Automotive Markets
Intel Says 8thGen Core Is Coming On 14nm, Talks About Datacenter and Optane
Intel Touts Record Performance Of New 24-core Xeon Processor E7-8894 v4
Intel's Fab 42 will Target Advanced 7 nm Technology

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .