Thursday, March 05, 2015
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Toshiba Starts Shipping 20-Megapixel CMOS Image Sensor For Mobile Devices
Larger iPad Production Pushed Back For September:
Intel Outlines 2015 Gaming News at GDC
HBO, Apple To Launch Video Streaming Service: report
Xbox One wireless controller Adapter Coming To Windows PCs
Samsung, Oculus To Launch Gear VR Mobile Device Headsets This Year
Nvidia Demonstrates The Massive Titan X Graphics Card
IBM Buys AlchemyAPI
Active Discussions
Newbie
Need serious help!!!!
burning
nvidia 6200 review
Hello
Burning Multimedia in track 0
I'm lazy. Please help.
sanyo e6 camera
 Home > News > General Computing > Intel L...
Last 7 Days News : SU MO TU WE TH FR SA All News

Friday, July 01, 2011
Intel Labs Releases New Open Source Software


Intel Labs released two new open source software packages: a distributed scene graph package to increase the maximum number of participants in 3-D Web applications, such as virtual worlds, by more than 20 times, and an advanced offline ray tracing package to accelerate the rendering of photorealistic images on Intel-based systems by 100 percent.

Scalable Virtual Environments

Virtual environments have applications from gaming to disaster response training. However, today's approach typically limits each environment to running on only one server. Intel researchers have developed a new software architecture called the Distributed Scene Graph (DSG) that breaks the environment into separately executable components, which, when combined with a cloud computing model, allows applications to scale user experiences far beyond existing limits.

The DSG architecture enables massive scaling of the number of participants and the complexity of scenes by making it possible to add as much hardware as needed to create animmersive experience.

To enable this, the DSG architecture separates the technologies bundled in the traditional "simulator in a box" architecture into discrete components, such as client management, physical simulation, script processing, and scene persistence.

Developers can download the source code here

Embree - Photo-Realistic Ray Tracing Kernels

Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel processors with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine.

Embree is designed for Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

The source code is available here.



Previous
Next
IBM's Blue Gene Gets Green Supercomputer Crown        All News        EU Reveals Plan For Lower Mobile Roaming Prices
IBM's Blue Gene Gets Green Supercomputer Crown     General Computing News      Google Updates Gmail's Interface

Get RSS feed Easy Print E-Mail this Message

Related News
Intel Outlines 2015 Gaming News at GDC
MWC: Intel Launches New Mobile SoCs, LTE Solution
Intel Introduces New Brand Levels for the Intel Atom Processor
Intel's 'Skylake' Chips Coming This Year
Intel Buys IoT Chip Maker Lantiq
Intel 5th Generation vPro Processors Released
Intel Releases New 20nm SSDs For Data Centers
Latest Intel Graphic Driver Adds Support For 4K, VP9 Video Playback
Intel Reports Revenue Jump
Intel CEO Unveils Curie Module For Wearable Solutions
Intel 5th Generation Broadwell Processors Arrive, Cherry Trail Shipping
Intel, IBM Follow Different Strategies On 14nm FinFET

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2015 - All rights reserved -
Privacy policy - Contact Us .