Monday, December 05, 2016
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Apple Sent Letter NHTSA Asking About Autonomous Vehicle Guidelines
Apple Blames Battery For Random iPhone 6s Shutdowns
Microsoft Stores Reveal Xbox Discounts And Offers
Researcher Bypasses The iOS Activation Lock
Facebook To Offer $20 million To Improve Silicon Valley Communities
Xiaomi Launches Voice -controller Mi Wi-Fi Speaker
Xiaomi "Denies" Mi MIX Nano Existence
Nokia D1C Specs Leak
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > General Computing > Intel L...
Last 7 Days News : SU MO TU WE TH FR SA All News

Friday, July 01, 2011
Intel Labs Releases New Open Source Software


Intel Labs released two new open source software packages: a distributed scene graph package to increase the maximum number of participants in 3-D Web applications, such as virtual worlds, by more than 20 times, and an advanced offline ray tracing package to accelerate the rendering of photorealistic images on Intel-based systems by 100 percent.

Scalable Virtual Environments

Virtual environments have applications from gaming to disaster response training. However, today's approach typically limits each environment to running on only one server. Intel researchers have developed a new software architecture called the Distributed Scene Graph (DSG) that breaks the environment into separately executable components, which, when combined with a cloud computing model, allows applications to scale user experiences far beyond existing limits.

The DSG architecture enables massive scaling of the number of participants and the complexity of scenes by making it possible to add as much hardware as needed to create animmersive experience.

To enable this, the DSG architecture separates the technologies bundled in the traditional "simulator in a box" architecture into discrete components, such as client management, physical simulation, script processing, and scene persistence.

Developers can download the source code here

Embree - Photo-Realistic Ray Tracing Kernels

Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel processors with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine.

Embree is designed for Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

The source code is available here.



Previous
Next
IBM's Blue Gene Gets Green Supercomputer Crown        All News        EU Reveals Plan For Lower Mobile Roaming Prices
IBM's Blue Gene Gets Green Supercomputer Crown     General Computing News      Google Updates Gmail's Interface

Get RSS feed Easy Print E-Mail this Message

Related News
Intel Extreme Masters Season 11 World Championship Returns to Katowice, Poland
Intel Teams Up With Delphi and Mobileye for Self-Driving Cars
Go Master Cho Wins Final Game Against DeepZenGo AI Platform
Intel Unveils Strategy for Artificial Intelligence
Intel Prepares its AI Strategy, Announces New Xeon Chips And An FPGA Card
GE Buts Artificial Intelligence Startups
Intel Could Add Wi-Fi and USB 3.1 Support In Future Chipsets
Facebook Turns To AI To Offer New Experiences
Intel Announces Drone Designed For Light Shows
Intel to Buy VR Startup VOKE
Intel introduces Atom E3900 processors For IoT
Intel Reports Strong Quarterly Revenue

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2016 - All rights reserved -
Privacy policy - Contact Us .