Tuesday, May 03, 2016
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Intel and Oculus Bring Virtual Reality to Best Buy Stores
NVIDIA and Samsung Agree to Settle IP Litigation
Samsung Develops 3rd Generation 14-Nano FinFET Low-power Process
IE Loses Top Web Browser Spot to Chrome
Qualcomm To Make Mobiles Smarter With New Snapdragon Machine Learning SDK
You Can No Longer Use Google In Cortana searches
HP Releases New Chromebook for Home and Office
AMD and Nantong Fujitsu Microelectronics Close on Semiconductor Assembly and Test Joint Venture
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Graphics Cards > NVIDIA ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Tuesday, June 07, 2011
NVIDIA Launches PhysX 3.0


Nvidia today launched a new version of the popular NVIDIA PhysX SDK.

The new PhysX 3.0 SDK is available to all registered developers on Nvidia's developer support website located at: http://supportcenteronline.com/ics/support/default.asp?deptID=1949

PhysX offers realistic and real-time simulation based effects for games, film and more. Version 3.0 of PhysX features a new modular architecture and a completely rewritten PhysX engine. Nvidia claims that it provides a significant boost in overall performance, as well as efficient, reliable simulations across a broad spectrum of multi-core gaming devices - such as PCs, notebooks and gaming consoles, as well as emerging gaming platforms like handheld game devices, tablets, and smartphones.

Some of the key features and capabilities of PhysX 3.0 SDK include:

- Larger Levels: Game levels are getting larger these days. That means they require more actors. In PhysX 3.0, developers can combine multiple actors into a single "aggregate", which is managed as a single bounding-box entity in the broadphase stage of the collision pipeline. This reduces the computing load required to predict collisions between actors, and helps improve overall performance and memory efficiency of PhysX-3 relative to earlier versions.

- Streaming: PhysX 3.0 enables efficient streaming of asset data into a simulation through a new feature,binary in-place serialization, which allows quick and memory-efficient insertion of actors into a scene. In addition, out-of-scene actor creation, which allows actors to be created outside the scene and stored rather than being created and destroyed on demand, provides developers with better asset management while minimizing troublesome compute load spikes.

- More Effective Multithreading: The new Task Manager with managed thread pool allows games to take advantage of multi-core processors on all platforms, resulting in greatly increased performance and a much improved gaming experience.

- Flexible and Powerful Tools: In addition to a highly optimized physics runtime, NVIDIA is releasing improved tools for artists that have been tailored to work within the developer?s asset production pipeline. A new release of PhysX Visual Debugger allows superior performance profiling, detailed memory analysis and improved visualization of all PhysX content across all major platforms.

PhysX 3.0 is available for all major gaming platforms, including PC, Xbox360, PLAYSTATION 3, OSX, Linux and Android. PhysX 3.0 is designed to run on a variety of CPU architectures. Performance can be accelerated by any CUDA -enabled NVIDIA GPU ? including any GeForce 8-series or higher graphics card.

Like its predecessor, PhysX 2.8, the new PhysX 3.0 SDK binary version is available without charge to all registered and platform-authorized developers for both commercial and non-commercial applications.


Previous
Next
AMD Reintroduces FX Brand        All News        Nintendo Unveils Wii U Game Console
Club 3D Introduces Dual GPU RADEON HD 6870 Card     Graphics Cards News      Nvidia GeForce R275 WHQL-certified Drivers Released

Get RSS feed Easy Print E-Mail this Message

Related News
NVIDIA and Samsung Agree to Settle IP Litigation
Nvidia 2016 GPU Technology Conference Is About Artificial Intelligence
NVIDIA Focuses On GPU Computing With New Software Tools
NVIDIA Quadro M6000 GPUs For Notebooks Released
Nvidia's GeForce GTX ENERGY Drink Will Keep You Gaming On
NVIDIA Quadro M6000 24GB Released
Game Studios To Support NVIDIA VRWorks
Nvidia Launches New Laptop GPUs
Computex To Mark The Launch of AMD's New Polaris And Nvidia's Pascal GPUs
NVIDIA 364.51 Beta Driver Patches Critical Bugs
GPU Shipments Increased In The 4th Quarter Of 2015
ITC To Review Parts Of Previous Rulling in Samsung - Nvidia Patent Case

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2016 - All rights reserved -
Privacy policy - Contact Us .