Thursday, December 14, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Facebook Will Start Putting Ads Before Videos
Samsung's Smart Speaker Coming Next Year
Internet Neutrality is Officially Dead
Synaptics Brings First In-Display Fingerprint Sensors for Smartphones
Disney to Buy Fox Film and Some TV Businesses for $52 billion
Powerful iMac Pro is Available Today, Starting at $5,000
IBM Announces Collaboration With Leading Companies to Accelerate Quantum Computing
Bing Gets Intelligent Search Features, Powered by AI
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Graphics Cards > Nvidia ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, March 17, 2010
Nvidia Teases With New DirectX 11 Technology Demos at GDC


At the Game Developers Conference (GDC) last week in San Francisco, Nvidia showed some of the latest demos featuring DirectX11.

Game developers saw realistic hair, water and grass demos, and learned how they could include them in their upcoming games.

In the DirectX 11 hair demonstration, long flowing hair is realistically simulated, generated and rendered on Nvidia's next-generation GeForce GTX 480 using its parallel tessellation engines. By moving the model and applying a simulated breeze, the hair billows and cascades naturally with accurate physical properties.



Nvidia's DirectX 11 island demo depicts a large scene that includes terrain and water with realistic, physically simulated waves. The terrain uses DirectX 11 tessellation and supports both static and dynamic tessellation. Very little data is sent to the GPU?with default settings the GPU creates 11 million primitives out of 20,000 that it gets from the application. At maximum tessellation settings the simulation can draw nearly 1.6 billion triangles per second. The demo runs at over 40 frames per second on the GeForce GTX 480 GPU.



The grass demonstration portrays up to 3.5 million blades of grass billowing and waving in the wind. Simulations like this put NVIDIA?s next-generation GPU to the test as it renders up to 48 million triangles in a single frame. This simulation also uses DirectX 11 tessellation to deliver more detail when viewing the grass up close.

These simulations illustrate the kind of scenes that can be depicted using the scalable tessellation engines in GeForce GTX 480, which is expected to retail in April.


Previous
Next
AMD "Magny-Cours" Processor-based Motherboards Are Ready For Q1 Launch        All News        Internet Explorer 9 Preview Available For Download
Powercolor HD5770 Eyefinity 5 Supports Up To 5 Display Monitors     Graphics Cards News      NVIDIA Brings 3D PC Gaming To The Big Screen

Get RSS feed Easy Print E-Mail this Message

Related News
NVIDIA Says New TITAN V GPUs Transform the PC into AI Supercomputer
NVIDIA GPU Cloud Now Available to AI Researchers
GPU Shipments in Q3: AMD Increased 8 percent, Nvidia Increased 30 Percent
Broadcom, Qualcomm and NVIDIA Remain Top Fabless IC Design Houses
NVIDIA Tesla V100 GPU Available in Volta-based Cloud Services
GPU Demand for Gaming and Datacenters Boost NVIDIA's Quarterly Profit
Star Wars Fans: Light And Dark-Side Collector's Edition NVIDIA TITAN Xp Graphics Cards are Available
Nvidia GeForce GTX 1070 Ti Coming Nov. 2
NVIDIA CEO Revs Up Auto Industry with NVIDIA DRIVE PX Pegasus Autonomous Car Computer and Holodeck VR Design Tool
NVIDIA CEO Declares Death of Moore's Law, Outlines Company's GPU-centered Ecosystem
Nvidia Offers Middle-earth: Shadow of War GeForce GTX Bundle
GPU Shipments Increased from Previous Quarter

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .