Friday, August 28, 2015
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Acer Liquid Z410 And Liquid Jade Z Phones Released
Huawei Honor Phones Coming To Europe
AMD Radeon R9 370X Graphics Card Launched In Asia
Nokia Agrees on 'Shanghai Bell' Joint Venture with China Huaxin
Apple Debuts at the Number Two Spot In Wearables Market, Behind Fibit
Microsoft's Lumia 950 and 950 XL Windows 10 Smartphones Leaked Online
Facebook Says It Has One Billion Users Per Day
Google Says Improving Quality Isn't Anti-competitive
Active Discussions
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
How to burn a backup copy of The Frozen Throne
Help make DVDInfoPro better with dvdinfomantis!!!
Copied dvd's say blank in computer only
menu making
Optiarc AD-7260S review
 Home > News > Graphics Cards > Nvidia ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, March 17, 2010
Nvidia Teases With New DirectX 11 Technology Demos at GDC


At the Game Developers Conference (GDC) last week in San Francisco, Nvidia showed some of the latest demos featuring DirectX11.

Game developers saw realistic hair, water and grass demos, and learned how they could include them in their upcoming games.

In the DirectX 11 hair demonstration, long flowing hair is realistically simulated, generated and rendered on Nvidia's next-generation GeForce GTX 480 using its parallel tessellation engines. By moving the model and applying a simulated breeze, the hair billows and cascades naturally with accurate physical properties.



Nvidia's DirectX 11 island demo depicts a large scene that includes terrain and water with realistic, physically simulated waves. The terrain uses DirectX 11 tessellation and supports both static and dynamic tessellation. Very little data is sent to the GPU?with default settings the GPU creates 11 million primitives out of 20,000 that it gets from the application. At maximum tessellation settings the simulation can draw nearly 1.6 billion triangles per second. The demo runs at over 40 frames per second on the GeForce GTX 480 GPU.



The grass demonstration portrays up to 3.5 million blades of grass billowing and waving in the wind. Simulations like this put NVIDIA?s next-generation GPU to the test as it renders up to 48 million triangles in a single frame. This simulation also uses DirectX 11 tessellation to deliver more detail when viewing the grass up close.

These simulations illustrate the kind of scenes that can be depicted using the scalable tessellation engines in GeForce GTX 480, which is expected to retail in April.


Previous
Next
AMD "Magny-Cours" Processor-based Motherboards Are Ready For Q1 Launch        All News        Internet Explorer 9 Preview Available For Download
Powercolor HD5770 Eyefinity 5 Supports Up To 5 Display Monitors     Graphics Cards News      NVIDIA Brings 3D PC Gaming To The Big Screen

Get RSS feed Easy Print E-Mail this Message

Related News
Nvidia GTX950 Graphic Processor Released
GPU shipments Dropped During The Quarter, Both AMD And Nvidia Slipped
Nvidia Brings Maxwell GPUs To New Quadro M5000 and M4000
GPU Sales Drive Nvidia's Revenue
Nvidia Is Offering Latest Chapter in Metal Gear Saga With A New Graphics Card
NVIDIA Accelerates Deep Learning Performance With New tools
NVIDIA to Acquire TransGaming's Cross-Platform Portability Technology
Computex: NVIDIA Announces The GeForce GTX 980 Ti, Gameworlkd VR Branding And Mobile G-sync
Nvidia Brings GameWorks To Mobile With AndroidWorks
Upcoming Video Cards Form AMD and Nvidia Appear Online
Nvidia Shield Is Now A Full-HD, 60 Frames per Second Game-Streaming Service
Nvidia's Q1 Mixed, Forcest Mediocre Revenue

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2015 - All rights reserved -
Privacy policy - Contact Us .