Friday, August 18, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Google Home Now Supports Free Calls
Asus Unveils the ZenFone 4 Pro, ZenFone 4, ZenFone 4 Selfie Pro, and ZenFone 4 Selfie
Nokia 8 Shipped With ZEISS Optics
Apple is Getting Serious in TV Shows and Film Prospect
Acer's New 4K Projectors Bring the Benefits of Cinema Home
Fiat Chrysler Joins BMW, Intel, Mobileye in Autonomous Driving Team
Kingston Adds Lower 4GB and 8GB Capacities to DataTraveler 2000 Encrypted USB
Intel Ice Lake Architecture Will Find its Way to 10nm+ Chips
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Graphics Cards > Nvidia ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, March 17, 2010
Nvidia Teases With New DirectX 11 Technology Demos at GDC


At the Game Developers Conference (GDC) last week in San Francisco, Nvidia showed some of the latest demos featuring DirectX11.

Game developers saw realistic hair, water and grass demos, and learned how they could include them in their upcoming games.

In the DirectX 11 hair demonstration, long flowing hair is realistically simulated, generated and rendered on Nvidia's next-generation GeForce GTX 480 using its parallel tessellation engines. By moving the model and applying a simulated breeze, the hair billows and cascades naturally with accurate physical properties.



Nvidia's DirectX 11 island demo depicts a large scene that includes terrain and water with realistic, physically simulated waves. The terrain uses DirectX 11 tessellation and supports both static and dynamic tessellation. Very little data is sent to the GPU?with default settings the GPU creates 11 million primitives out of 20,000 that it gets from the application. At maximum tessellation settings the simulation can draw nearly 1.6 billion triangles per second. The demo runs at over 40 frames per second on the GeForce GTX 480 GPU.



The grass demonstration portrays up to 3.5 million blades of grass billowing and waving in the wind. Simulations like this put NVIDIA?s next-generation GPU to the test as it renders up to 48 million triangles in a single frame. This simulation also uses DirectX 11 tessellation to deliver more detail when viewing the grass up close.

These simulations illustrate the kind of scenes that can be depicted using the scalable tessellation engines in GeForce GTX 480, which is expected to retail in April.


Previous
Next
AMD "Magny-Cours" Processor-based Motherboards Are Ready For Q1 Launch        All News        Internet Explorer 9 Preview Available For Download
Powercolor HD5770 Eyefinity 5 Supports Up To 5 Display Monitors     Graphics Cards News      NVIDIA Brings 3D PC Gaming To The Big Screen

Get RSS feed Easy Print E-Mail this Message

Related News
Nvidia Chips ride Cryptocurrency Boom
NVIDIA Supercharges Rendering Performance with AI and Titan Xp Update
NVIDIA WhisperMode Makes Your GeForce GTX Laptop Quite
NVIDIA Collaborates with Volvo to Bring AI-Enabled Autonomous Vehicles to Market in 2021
NVIDIA Tesla V100 Available Later This Year
Computex: GeForce Partners Unveil Over 40 New Products based on NVIDIA's Max-Q Design
Nvidia Introduces the GeForce MX150 For Laptops
NVIDIA Introduces New GeForce GTX Battlebox
SoftBank Reportedly Takes $4 Billion Stake in Nvidia
Nvidia Introduces the GeForce GT 1030 Graphics Card
SK Telecom To Work With Nvidia On Autonomous Driving Technology
NVIDIA Launches Volta GPU Platform, Fueling AI and High Performance Computing

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .