Wednesday, May 25, 2016
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Huawei Sues Samsung Over Mobile Patents
Toyota Is Investing In Uber
Google Enhances Ads For Mobile Devices
LG G5 "Friends" LG CAM Plus, LG 360 CAM, LG 360 VR, LG TONE Devices Launch In US
Twitter Photos, videos And Names in Reply Tweets Will No Longer Count Toward 140-character Limit
Samsung Expands 750 EVO SSD With Availability and Increases Capacity to 500GB
Google's Paris Offices Raided
OCZ RD400 NVMe SSD Series Released
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Games > Microso...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, July 23, 2008
Microsoft Creates Marketplace For User-generated Xbox Games


During the keynote address today at the Gamefest 2008 Microsoft Game Technology Conference, Microsoft revealed that it will allow anyone to turn the hobby of game-making into a full-fledged career.

Through what is now officially called "Xbox LIVE Community Games," Microsoft makes its marketplace of millions available to members of the XNA Creators Club to create, sell and share in the profits generated by their unique creations.

Microsoft began offering game production tools in 2006 to amateurs and hobbyists under an initiative called "XNA," which allowed developers to create a game that could run on the Xbox, a Windows-based computer or its Zune media player.

User-created content is the backbone of many advertising-supported Web sites such as Facebook and YouTube. Facebook and YouTube provide a forum for new software applications and videos for free, but they do not share advertising fees with users.

Microsoft, however, requires the prospective video game developer to buy a $99-a-year premium membership to the XNA Creators Club, but offers a slice of the revenue.

The games will be sold on the Xbox Live Marketplace at three different prices -- the equivalent of $2.50, $5 or $10 -- using Microsoft points.

In order to get the game into the Xbox Live store, the games must pass a peer-review system.

"Not only are we democratizing game development with Xbox Live Community Games later this year, but we're creating an opportunity for aspiring developers," Chris Satchell, chief technology officer at Microsoft's Interactive Entertainment Business group, said in a news release.

Microsoft expects the games created by users will double the number of games available for the Xbox 360 when the Community Games section of its Xbox Live online store comes out of "beta," mode in the fall.


Previous
Next
Sony Announces Availability of Multi-Codec Video Encoder for Professional Blu-ray Disc Authoring        All News        New Wireless HD Standard Created
Nintendo Files Lawsit Over DS Emulators     Games News      E3: Sony Announces $399 80GB PS3, Video Delivery Service

Get RSS feed Easy Print E-Mail this Message

Related News
Microsoft To Accelerate Delivery of Affordable Internet Access
Microsoft Is Selling Its Feature Phone Business to Foxconn, Nokia Mobiles Return
Microsoft Positions Windows 10 As A Platform for the Intelligence Revolution
Microsoft, Google Drop Complaints Against Each Other
Microsoft Reports Profit But Windows Business Keeps Declining
Microsoft Sues U.S. Government Over Data Requests
Microsoft's Edge Browser To Limit Flash Support
Toyota, Microsoft To Work Together On Connected Technologies
Build 2016: Microsoft Announces Cloud Services, Developer Tools
Microsoft's BUILD 2016 Conference Kicks Off
Microsoft Apologizes for Offensive Tweets Made By Its 'Tay' Chatbot
Microsoft Supports Yahoo Bidders

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2016 - All rights reserved -
Privacy policy - Contact Us .