Saturday, July 26, 2014
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Tablet Market Grows in Second Quarter
The Pirate Bay Goes Mobile
ASUS Announces Strix DSP, Strix Claw, Strix Tactic Pro and Strix Glide Series
China Telecom to Offer The Xbox One System
Thermaltake Debuts the Water 3.0 Ultimate All-In-One Liquid
HP Pavilion 10z Laptop Uses An AMD Mullins Processor
Google Does Not Confirm to $1 Billion Acquisition Of Twitch
Sony Settles 2011 PSN Hacking Case
Active Discussions
help questions structure DVDR
Made video, won't play back easily
Questions durability monitor LCD
Questions fungus CD/DVD Media, Some expert engineer in optical media can help me?
CD, DVD and Blu-ray burning for Android in development
IBM supercharges Power servers with graphics chips
Werner Vogels: four cloud computing trends for 2014
Video editing software.
 Home > News > Games > Microso...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, July 23, 2008
Microsoft Creates Marketplace For User-generated Xbox Games


During the keynote address today at the Gamefest 2008 Microsoft Game Technology Conference, Microsoft revealed that it will allow anyone to turn the hobby of game-making into a full-fledged career.

Through what is now officially called "Xbox LIVE Community Games," Microsoft makes its marketplace of millions available to members of the XNA Creators Club to create, sell and share in the profits generated by their unique creations.

Microsoft began offering game production tools in 2006 to amateurs and hobbyists under an initiative called "XNA," which allowed developers to create a game that could run on the Xbox, a Windows-based computer or its Zune media player.

User-created content is the backbone of many advertising-supported Web sites such as Facebook and YouTube. Facebook and YouTube provide a forum for new software applications and videos for free, but they do not share advertising fees with users.

Microsoft, however, requires the prospective video game developer to buy a $99-a-year premium membership to the XNA Creators Club, but offers a slice of the revenue.

The games will be sold on the Xbox Live Marketplace at three different prices -- the equivalent of $2.50, $5 or $10 -- using Microsoft points.

In order to get the game into the Xbox Live store, the games must pass a peer-review system.

"Not only are we democratizing game development with Xbox Live Community Games later this year, but we're creating an opportunity for aspiring developers," Chris Satchell, chief technology officer at Microsoft's Interactive Entertainment Business group, said in a news release.

Microsoft expects the games created by users will double the number of games available for the Xbox 360 when the Community Games section of its Xbox Live online store comes out of "beta," mode in the fall.


Previous
Next
Sony Announces Availability of Multi-Codec Video Encoder for Professional Blu-ray Disc Authoring        All News        New Wireless HD Standard Created
Nintendo Files Lawsit Over DS Emulators     Games News      E3: Sony Announces $399 80GB PS3, Video Delivery Service

Get RSS feed Easy Print E-Mail this Message

Related News
Microsoft's Profit Hurt By Nokia Acquisition, Plans Unified OS
Microsoft Is Shutting Down Xbox Entertainment Studios
Microsoft To Eliminate 18,000 Jobs
Microsoft To Take EU 'Right to be forgotten' Requests
Microsoft To Announce Job Cuts
Microsoft To Take On Chromebooks with $200 Windows Notebooks
Microsoft's Nadella To Announce Company Sharkeup
Microsoft Patches IE In Latest Security Updates
Microsoft's Smartwatch Rumored For October Launch
Microsoft May Use The Lumia Brand Instead Of Surface: rumor
Microsoft Suspends Security Notification Service
Microsoft Unveils Azure Machine Learning Service

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2014 - All rights reserved -
Privacy policy - Contact Us .