Wednesday, May 22, 2013
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Clearwire's Board of Directors Approves Offer From Sprint
Apple Adds Galaxy S4 To Patent Infrigment Battle With Samsung
WD to Showacase Solid State Hybrid Drive and 5 mm Technologies at COMPUTEX TAIPEI 2013
Renesas Announces USB 2.0 Hub Controller Chip with Battery Charging Functio
New Intel CEO Shakes Up Company
Nokia Adds LiveSight Tool To Here Maps
Sony To Implement New Strategy to Enhance Group's Value
Samsung Set to Buy Stake in Rival Pantech
Active Discussions
Ways to use blu-ray player on your windows 7 system
installing OS to new harddrive
Digipak audio files
CDR for car Sat Nav
deleted
CD Drive Retrieve
burning
Extremely Slow External CD (Samsung SE-S084C)
 Home > News > Games > Microso...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, July 23, 2008
Microsoft Creates Marketplace For User-generated Xbox Games


During the keynote address today at the Gamefest 2008 Microsoft Game Technology Conference, Microsoft revealed that it will allow anyone to turn the hobby of game-making into a full-fledged career.

Through what is now officially called "Xbox LIVE Community Games," Microsoft makes its marketplace of millions available to members of the XNA Creators Club to create, sell and share in the profits generated by their unique creations.

Microsoft began offering game production tools in 2006 to amateurs and hobbyists under an initiative called "XNA," which allowed developers to create a game that could run on the Xbox, a Windows-based computer or its Zune media player.

User-created content is the backbone of many advertising-supported Web sites such as Facebook and YouTube. Facebook and YouTube provide a forum for new software applications and videos for free, but they do not share advertising fees with users.

Microsoft, however, requires the prospective video game developer to buy a $99-a-year premium membership to the XNA Creators Club, but offers a slice of the revenue.

The games will be sold on the Xbox Live Marketplace at three different prices -- the equivalent of $2.50, $5 or $10 -- using Microsoft points.

In order to get the game into the Xbox Live store, the games must pass a peer-review system.

"Not only are we democratizing game development with Xbox Live Community Games later this year, but we're creating an opportunity for aspiring developers," Chris Satchell, chief technology officer at Microsoft's Interactive Entertainment Business group, said in a news release.

Microsoft expects the games created by users will double the number of games available for the Xbox 360 when the Community Games section of its Xbox Live online store comes out of "beta," mode in the fall.


Previous
Next
Sony Announces Availability of Multi-Codec Video Encoder for Professional Blu-ray Disc Authoring        All News        New Wireless HD Standard Created
Nintendo Files Lawsit Over DS Emulators     Games News      E3: Sony Announces $399 80GB PS3, Video Delivery Service

Get RSS feed Easy Print E-Mail this Message

Related News
Microsoft 8-inch Surface Coming In June
Microsoft To Promote New 'Star Trek Into Darkness' Film
Microsoft Embraces Google Friends
Microsoft Confirms Vulnerability In IE8
Microsoft Wins First Round Of Patent Trial Against Google
ZTE Signs Patent Licensing Agreement With Microsoft
Microsoft Expands Surface Pro and Surface RT Availability
Microsoft Releases Artist Mice Series
Microsoft Reports Record Q3 Revenue, Working On Small Touch Devices
Microsoft Accounts Gets More Secure With Two-factor Authentication
Microsoft and Foxconn Parent Hon Hai Sign Patent Agreement For Android and Chrome Devices
Microsoft Cuts Prices On Its Cloud Services

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2013 - All rights reserved -
Privacy policy - Contact Us .