Wednesday, November 26, 2014
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
UK Music Industry Wants New Tax on CD Copying
Samsung's DeepSort Sorting Engine Prevails In Benchmarks
Sony Plans E-Paper Watch: report
HP Reports Fiscal 2014 Full-Year and Fourth Quarter Results
Hitachi Wearable Device Monitors Brain Functions
Hitachi Technology Stores Digital Data In 100 Recording Layers, Data Can be Stored For 300 million Years
Sony To Provide Refunds To Users Over Misleading Ads For PlayStation Vita
Blu-ray Movie Discs Used As Templates For Improving Solar Cell Performance
Active Discussions
Hi All!
cdrw trouble
CDR for car Sat Nav
DVD/DL for Optiarc 7191S at 8X
Copied dvd's say blank in computer only
Made video, won't play back easily
New Features In Firefox 33
updated tests for dvd and cd burners
 Home > News > Games > Nvidia ...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, August 01, 2007
Nvidia Updates Software Developing Tools


Nvidia has developed a complete suite of applications that helps developers save time and money creating and optimising their games.

"Today's big-budget PC games are enormously complicated to create and tune for maximum performance," said Niklas Westberg, Technical Director at Massive Entertainment. "The NVIDIA Developer Toolkit is a lifesaver ? there's a wide variety of tools that help us accomplish more with less effort. The NVIDIA tools help us spend more time focusing on gameplay in World in Conflict, so that we can deliver the best possible experience for gamers."

Today?s release of new versions of NVIDIA FX Composer 2 and NVIDIA PerfKit 5 gives developers new tools to create groundbreaking game content in less time. These two widely used tools permit rapid, low-cost development of visual effects as well as performance tuning for games and other real-time applications.

The first of these new tools, FX Composer 2, is an integrated development environment for shader authoring, enabling fast creation of real-time visual effects. It can be used to create shaders for HLSL, COLLADA FX Cg, and CgFX in DirectX and OpenGL. FX Composer 2 features Shader Library integration, ShaderPerf analysis, animation support, COLLADA support, scripting, effect and project wizards, customisable toolbars and layouts, Microsoft XNA support, and much more. FX Composer 2 has evolved into the de facto industry standard for shader authoring across multiple target platforms, including Sony Computer Entertainment?s PLAYSTATION 3 and Microsoft Windows.

The release also bundles mental mill Artist Edition from mental images, which allows users to create shaders visually by connecting nodes. Users can export shaders from mental mill Artist Edition to FX Composer, where they can be applied to real-world geometry and used for more complex operations.

FX Composer 2 will be demonstrated in booth #315 at the Siggraph 2007 conference, and is available for download at: http://developer.nvidia.com/FXComposer

The other tool that NVIDIA released today is NVIDIA PerfKit 5, a complete performance toolkit for real-time games and applications that now includes support for Microsoft Windows Vista and DirectX 10.

At the core of PerfKit is NVIDIA PerfHUD 5, a heads-up display for Microsoft DirectX 9 and 10 applications that provides real-time interactive debugging and profiling capabilities, allowing developers to monitor GPU signals, debug frames and analyse frames automatically to find performance bottlenecks.

New features in PerfHUD 5 include:

- Microsoft DirectX 10 and Vista support
- Support for the new GeForce? 8 Series GPUs
- Shader edit-and-continue: edit shaders on the fly
- More GPU and driver counters: a greatly expanded set of GPU and driver signals to help pinpoint bottlenecks
- Improved look-and-feel: cleaner layout with user-friendly touches like tooltips; improved texture viewing for 2D, 3D, and cube map textures; and a colour picker for texture examination
- More than 20 other features requested by developers

PerfKit 5 will be demonstrated in booth #315 at Siggraph, and is available for download at:
http://developer.nvidia.com/PerfKit

In addition to FX Composer 2 and PerfKit 5, the complete suite of NVIDIA developer tools includes:

- SDK 10: all-new DirectX 10, OpenGL and CUDA code samples for the latest GPUs
- Texture Tools: Powerful libraries and plug-ins for working with textures?now with DirectX 10 support and approximately 10x faster than before
- ShaderPerf 2: detailed shader performance information with support for new drivers
- Shader Library: the world?s largest collection of GPU shaders featuring more than 100 different shader effects and support for external submissions

All of these tools are available at the NVIDIA Developer Web Site:
http://developer.nvidia.com


Previous
Next
Sony to Showcase High-Speed "Cell Computing Board" at SIGGRAPH 2007        All News        FCC Sets Airwaves Sale Rule
New PS3 to Offer DVR Recording Functions     Games News      Colin McRae: DIRT for PS3 in September

Get RSS feed Easy Print E-Mail this Message

Related News
Samsung Files ITC Complaint Against Nvidia
NVIDIA Unveils Tesla K80 Dual-GPU Accelerator For Data Analytics
Samsung Responds To Nvidia With Chip Patents Lawsuit
NVIDIA Releases VXGI Apollo 11 Demo
Nvidia Reports Increased Quarterly Revenue
Nvidia Pick Your Path Bundle Announced
New Nvidia Driver Enable DSR On Older Graphics Cards
Nvidia Gives $100,000 To GPU-Powered Startups
Nvidia Brings Maxwell Architecture to Notebooks
ITC Opens Investigation Into Samsung Product Infringement of NVIDIA GPU Patents
New GeForce WHQL Driver Released
NVIDIA Unveils Full Power of Maxwell GPU Architecture With GeForce GTX 980, 970 Graphics Cards

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2014 - All rights reserved -
Privacy policy - Contact Us .