Monday, May 02, 2016
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
You Can No Longer Use Google In Cortana searches
HP Releases New Chromebook for Home and Office
AMD and Nantong Fujitsu Microelectronics Close on Semiconductor Assembly and Test Joint Venture
Google's Pichai Sees the End of Computers
Amazon Reports Strong Quarter
Sony Reports Loss But PlayStation Keeps Performing Well
Japan Display Showcase The Latest In Display Technologies In SID DISPLAY WEEK 2016
Strong Galaxy S7 Sales Keep Samsung's Profit High
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Mobiles > AMD Pro...
Last 7 Days News : SU MO TU WE TH FR SA All News

Friday, March 09, 2007
AMD Promises Console-Quality Games for Handheld Devices


AMD announced its strategy to enable visually stunning games and multimedia content optimized for handheld devices powered by AMD?s next-generation graphics technologies.

AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 industry standards and AMD?s patented Unified Shader Architecture. AMD is working with content developers now in preparation for the arrival of phones powered by AMD?s next-generation graphics technologies expected next year.

AMD?s upcoming graphics technologies will be made available to handset manufacturers through discrete media processors as well as through IP licensing agreements with semiconductor suppliers. These technologies will include support for both the OpenVG 1.0 and OpenGL ES 2.0 graphics standards, and will incorporate the same AMD patented Unified Shader Architecture that drives the visual experience behind the Microsoft Xbox 360 video game and entertainment system. AMD has launched a comprehensive suite of tools that includes RenderMonkey, a shader development tool to help developers create visually compelling characters and environments. The RenderMonkey tools for PC and console game development are an integral part of the development process for leading game developers worldwide. RenderMonkey 1.7 adds support for mobile content development including full OpenGL ES 2.0 shader support.

In addition to offering new tools, AMD will make available emulation environments and development kits to help developers create, test and tune their applications before next-generation handheld devices become available.


Previous
Next
Microsoft's HD Photo to Replace JPEG        All News        Ricoh Launches the World's First 16x DVD+R Double Layer Blank Disc
Samsung Develops World's First Eight-gigabyte Memory Card     Mobiles News      Verizon getting LG VX9400 Soon

Get RSS feed Easy Print E-Mail this Message

Related News
AMD and Nantong Fujitsu Microelectronics Close on Semiconductor Assembly and Test Joint Venture
AMD Launches Its Most Powerful Graphics Card
AMD Posts Low Quarterly Revenue
AMD FirePro W9100 Professional Graphics Card Comes With 32GB Memory
AMD Teases With Its 7th Generation Bristol Ridge Mobile APU
AMD's Processor Recommendations For VR by HTC and Valve
AMD New FirePro S9300 X2 Pro Graphics Card Is Powered By Two Fiji GPUs
AMD Touts Radeon Graphics Capabilities In The DirectX 12 Era
AMD XConnect Software Allows For Plug-and-play Connection Between Laptops And External GPUs
Computex To Mark The Launch of AMD's New Polaris And Nvidia's Pascal GPUs
AMD Says Async Compute Support Give Radeon GPUs An Advantage Over Nvidia's Offerings In DX12 Gaming
AMD Adds New A10-7890K and Athlon X4 880K Processors To Its Line Up

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2016 - All rights reserved -
Privacy policy - Contact Us .