Saturday, September 23, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Intel Kills Project Alloy VR Headset
New 4K Apple TV will Only Stream iTunes 4K Content
China-backed Canyon Bridge Buys Imagination for £550 million
iPhone 8 Teardown
Uber Lost License to Operate in London
Globalfoundries Asks EU to Probe TSMC
Facebook to Provide Congress With Ads Linked to Russian Internet Research Agency
Casio Announces Connected Watches For Men's G-SHOCK G-STEEL Line
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Mobiles > AMD Pro...
Last 7 Days News : SU MO TU WE TH FR SA All News

Friday, March 09, 2007
AMD Promises Console-Quality Games for Handheld Devices


AMD announced its strategy to enable visually stunning games and multimedia content optimized for handheld devices powered by AMD?s next-generation graphics technologies.

AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 industry standards and AMD?s patented Unified Shader Architecture. AMD is working with content developers now in preparation for the arrival of phones powered by AMD?s next-generation graphics technologies expected next year.

AMD?s upcoming graphics technologies will be made available to handset manufacturers through discrete media processors as well as through IP licensing agreements with semiconductor suppliers. These technologies will include support for both the OpenVG 1.0 and OpenGL ES 2.0 graphics standards, and will incorporate the same AMD patented Unified Shader Architecture that drives the visual experience behind the Microsoft Xbox 360 video game and entertainment system. AMD has launched a comprehensive suite of tools that includes RenderMonkey, a shader development tool to help developers create visually compelling characters and environments. The RenderMonkey tools for PC and console game development are an integral part of the development process for leading game developers worldwide. RenderMonkey 1.7 adds support for mobile content development including full OpenGL ES 2.0 shader support.

In addition to offering new tools, AMD will make available emulation environments and development kits to help developers create, test and tune their applications before next-generation handheld devices become available.


Previous
Next
Microsoft's HD Photo to Replace JPEG        All News        Ricoh Launches the World's First 16x DVD+R Double Layer Blank Disc
Samsung Develops World's First Eight-gigabyte Memory Card     Mobiles News      Verizon getting LG VX9400 Soon

Get RSS feed Easy Print E-Mail this Message

Related News
GPU Shipments Increased from Previous Quarter
AMD Radeon RX Vega Graphics Cards and Radeon Packs Available Now
AMD Launches the Ryzen Threadripper High End Desktop Processors
AMD's new Threadripper 1900X Costs $549
AMD's Radeon RX Vega 64 will cost $499, Radeon RX Vega 56 is $100 Cheaper
AMD Completes Ryzen Mainstream Desktop Lineup with the Affordable Ryzen 3 processors
GPUs and Ryzen Processors Help AMD's Financial Figures
AMD Tests Memory Overclocking On Ryzen Systems
AMD's 16-core Threadripper Arrives Next Month for $999
AMD Unveils AMD4U for Gamers and Content Creators with Square Enix and Adobe
AMD Launches the Ryzen Pro Processors For Business PCs
AMD Radeon Vega Frontier Edition Launches for $1,000

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .