Sunday, July 23, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Lyft Forms Autonomous Vehicle Unit
More Than Half German Companies Hit by Sabotage, Spying, BSI says
Intel, Microsoft and Amazon Side with Apple in Qualcomm's iPhone Ban Dispute
Samsung Galaxy Note 8 to debut on Aug. 23
Apple Turns to LG Chem for iPhone 9 Batteries
Microsoft Reports Strong Profit on Cloud Demand
Intel Introduces Movidius Neural Compute Stick
TSMC InFO packaging Enters Second Generation
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > Mobiles > AMD Pro...
Last 7 Days News : SU MO TU WE TH FR SA All News

Friday, March 09, 2007
AMD Promises Console-Quality Games for Handheld Devices


AMD announced its strategy to enable visually stunning games and multimedia content optimized for handheld devices powered by AMD?s next-generation graphics technologies.

AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 industry standards and AMD?s patented Unified Shader Architecture. AMD is working with content developers now in preparation for the arrival of phones powered by AMD?s next-generation graphics technologies expected next year.

AMD?s upcoming graphics technologies will be made available to handset manufacturers through discrete media processors as well as through IP licensing agreements with semiconductor suppliers. These technologies will include support for both the OpenVG 1.0 and OpenGL ES 2.0 graphics standards, and will incorporate the same AMD patented Unified Shader Architecture that drives the visual experience behind the Microsoft Xbox 360 video game and entertainment system. AMD has launched a comprehensive suite of tools that includes RenderMonkey, a shader development tool to help developers create visually compelling characters and environments. The RenderMonkey tools for PC and console game development are an integral part of the development process for leading game developers worldwide. RenderMonkey 1.7 adds support for mobile content development including full OpenGL ES 2.0 shader support.

In addition to offering new tools, AMD will make available emulation environments and development kits to help developers create, test and tune their applications before next-generation handheld devices become available.


Previous
Next
Microsoft's HD Photo to Replace JPEG        All News        Ricoh Launches the World's First 16x DVD+R Double Layer Blank Disc
Samsung Develops World's First Eight-gigabyte Memory Card     Mobiles News      Verizon getting LG VX9400 Soon

Get RSS feed Easy Print E-Mail this Message

Related News
AMD Tests Memory Overclocking On Ryzen Systems
AMD's 16-core Threadripper Arrives Next Month for $999
AMD Unveils AMD4U for Gamers and Content Creators with Square Enix and Adobe
AMD Launches the Ryzen Pro Processors For Business PCs
AMD Radeon Vega Frontier Edition Launches for $1,000
AMD Takes on Intel With Epyc Server SoCs For the Data Center
AMD Details the New Radeon Pro Chips Inside Apple's 2017 Macs
Computex: AMD Demonstrates Upcoming Ryzen and Vega-based Products
AMD Ryzen AGESA 1.0.0.6 Firmware to Enable Speedy Memory Clocks
AMD Radeon RX 560 Released
AMD Financial Analyst Day: Epyc, Ryzen Mobile and PRO, Threadripper and Radeon RX Vega
New Ryzen CPUs and Graphics Processors Boost AMD's Profit

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .