Star Wars KOTR2 is a very good role playing game and a worthy sequel to the 2003 RPG of the year. In an "arid" year for RPGs so far, it is the only bright exception (we await the upcoming Dungeon Lords with great anticipation).
LucasArts has made the most of the "gold mine" which bears the name of Star Wars. During all these years from 1982 (when LucasArts established) until today, has create a surfeit of titles based in Star Wars universe, from first person shooters (the Jedi Knight series to the latest Republic Commando) to simulations (X-Wing VS Tie Fighter, X-Wing Alliance etc) and from strategy (Star Wars Galactic Battlegrounds) to Massively Multiplayer Online Role Playing games (Star Wars Galaxies).
However, the first Role-Playing Game (RPG) title didn't appear until 2003, when LucasArts in collaboration with Bioware created Star Wars: Knights Of The Old Republic (KOTR). The game was fantastic and it managed to win more than 40 "Game of the Year" awards (it was also the RPG of the year). After that a sequel was inevitable. This time LucasArts offered the creation of the sequel not to Bioware but to the newly established Obsidian (which has members from ex Black Isle Studios with significant experience in the RPG development). Obsidian's first task wasn't an easy one: Star Wars KOTR2-The Sith Lords has to prove that is a worthy successor of an "all time classic" game.
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