Nvidia has reported markedly lower profits than expected for its second financial quarter, which ended on July 25.
The company reported revenue of $456.1 million (around £251 million), compared to $459.8 million (£253 million) for the same quarter a year ago, but net income plummeted to $5.1 million (£2.8 million) from $24.2 million (£13.3 million) for Nvidia's Q2 2004. The company anticipates sales in the current quarter to rise 3 to 10 per cent having the recent release in volume of the GeForce 6800 as a major highlight of the quarter.
Despite it's negative financial status, Nvidia will be the center of attention since many innovations will be introduced.
For example the Scalable Link Interface, or SLI ? a technology that will permit multiple Nvidia cards and processors to work in parallel on systems that feature PCI Express; and MXM, or Nvidia's Mobile PCI Express Module ? the company's solution for laptop users looking for expandable graphics interfaces.
Also NVidia has released four graphics chips destined to appear in PCI Express-driven graphics cards from PNY (in Europe). The company has also made its Gelato 3D rendering system available to Maya users through a plug-in called Mango.
NVidia?s new flagship chip is the Quadro FX 4400, which is available in standard and G configurations. The 4400 features 512MB of G-DDR3 frame buffer memory, a 256-bit interface, 28.8GB/s of memory bandwidth, three-pin stereo support and dual DVI output connections. The 4400G adds genlock and framelock capabilities.
The two other boards in the range include the mid-range Quadro FX 1400 and the entry-level Quadro FX 540.
Having these future releases and innovations backed-up with a good marketing system, Nvidia will surely weather through it's currently disadvantageous state.