Asus Launches New Matrix Series Graphics Cards with ASUS ROG EN9600GT MATRIX/HTDI/512M (Full Version)

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icube001 -> Asus Launches New Matrix Series Graphics Cards with ASUS ROG EN9600GT MATRIX/HTDI/512M (7/2/2008 6:45:59 PM)

Asus has introduced the ASUS ROG (Republic of Gamers) EN9600GT MATRIX/HTDI/512M, an "intelligent" graphics card.

The graphics card is equipped with the ASUS Super Hybrid Engine for automatic detection and adjustments of voltage, clock setting, and fan speeds to achieve the best performance or maximum energy saving. Additionally, the Hybrid Cooler technology offers extreme or silent cooling according to gamer needs; while iTracker provides 5 scenario GUI modes for easy user selection for their preferred usage.

Asus claims that by combining Super Hybrid Engine, Hybrid Cooler and iTracker, a 26% performance boosts in 3D mode can be achieved; while 26% less power consumption and 0dB cooling can also be guaranteed under the 2D mode.

The new Super Hybrid Engine technology showcases its intelligence through a two-fold process. It first gathers detailed information regarding the GPU loading and temperature, memory and power IC; and then calculates an optimized solution for the best performances. All this happens in real time.

Hybrid Cooler combines the fan and heatsink solutions on one card. When required, the fan and heatsink will work together for optimum cooling, while the fan is automatically controlled according to advanced GPU loading detection providing users with more proactive cooling and power savings in the event of lower graphics utilization?much like real Hybrid cars.

The iTracker provides 4 default profiles for entry-level gamers: Optimized Mode, Gaming Mode, Power Saving Mode, and Default mode. Built-in with the Super Hybrid Engine technology, it also displays real-time graphics card information that includes the GPU/shader/memory clock, GPU/memory voltage, GPU loading, GPU/memory/power IC/ambient temperature, and fan speed. In addition, the 5th profile ? the User Defined Mode, allows timely adjustments that include GPU/shader/memory clock, GPU/memory voltage, and fan speeds to suit different individual requirements.




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